Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects
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Abstract (arXiv)
Tracking and manipulating irregularly-shaped, previously unseen objects in dynamic environments is important for robotic applications in manufacturing, assembly, and logistics. Recently introduced Gaussian Splats efficiently model object geometry, but lack persistent state estimation for task-oriented manipulation. We present Persistent Object Gaussian Splat (POGS), a system that embeds semantics, self-supervised visual features, and object grouping features into a compact representation that can be continuously updated to estimate the pose of scanned objects. POGS updates object states without requiring expensive rescanning or prior CAD models of objects. After an initial multi-view scene capture and training phase, POGS uses a single stereo camera to integrate depth estimates along with self-supervised vision encoder features for object pose estimation. POGS supports grasping, reorientation, and natural language-driven manipulation by refining object pose estimates, facilitating sequential object reset operations with human-induced object perturbations and tool servoing, where robots recover tool pose despite tool perturbations of up to 30deg. POGS achieves up to 12 consecutive successful object resets and recovers from 80% of in-grasp tool perturbations.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Mar 2025.
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Citing papers per year: 2025: 10; 2026: 5.
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- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
- 2025Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understandingcited by 8
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
- 2025EscherNet++: Simultaneous Amodal Completion and Scalable View Synthesis through Masked Fine-Tuning and Enhanced Feed-Forward 3D Reconstructioncited by 1
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focuscited by 1
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2025Fix False Transparency by Noise Guided Splattingcited by 1
- 2026ExStereo: Lifting 2D Vision-Language-Action Models to 3D with Explicit Stereo Representationscited by 1
- 2025A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understandingcited by 0
- 2026StereoEngine: Scaling Stereo Bimanual Robot Data without Stereo Cameras8 Oct 2026
- 2026ExStereo: Lifting 2D Vision-Language-Action Models to 3D with Explicit Stereo Representations3 Oct 2026
- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation27 Sep 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies18 Dec 2025
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixels17 Oct 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device22 Sep 2025
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus5 Sep 2025
- 2025A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding7 Aug 2025
3 more
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025EscherNet++: Simultaneous Amodal Completion and Scalable View Synthesis through Masked Fine-Tuning and Enhanced Feed-Forward 3D Reconstruction10 Jul 2025
- 2025Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding24 Apr 2025
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
- 2025Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understandingcited by 8
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focuscited by 1
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2025Fix False Transparency by Noise Guided Splattingcited by 1
- 2025A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understandingcited by 0
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluationcited by 0
- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation27 Sep 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies18 Dec 2025
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixels17 Oct 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device22 Sep 2025
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus5 Sep 2025
- 2025A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding7 Aug 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding24 Apr 2025