AutoNeRF: Training Implicit Scene Representations with Autonomous Agents
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Abstract (arXiv)
Implicit representations such as Neural Radiance Fields (NeRF) have been shown to be very effective at novel view synthesis. However, these models typically require manual and careful human data collection for training. In this paper, we present AutoNeRF, a method to collect data required to train NeRFs using autonomous embodied agents. Our method allows an agent to explore an unseen environment efficiently and use the experience to build an implicit map representation autonomously. We compare the impact of different exploration strategies including handcrafted frontier-based exploration, end-to-end and modular approaches composed of trained high-level planners and classical low-level path followers. We train these models with different reward functions tailored to this problem and evaluate the quality of the learned representations on four different downstream tasks: classical viewpoint rendering, map reconstruction, planning, and pose refinement. Empirical results show that NeRFs can be trained on actively collected data using just a single episode of experience in an unseen environment, and can be used for several downstream robotic tasks, and that modular trained exploration models outperform other classical and end-to-end baselines. Finally, we show that AutoNeRF can reconstruct large-scale scenes, and is thus a useful tool to perform scene-specific adaptation as the produced 3D environment models can be loaded into a simulator to fine-tune a policy of interest.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 53 of its 64 references that are in the map. First posted on arXiv 21 Apr 2023.
Builds on
53 of 64 references.
References · 53
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38 more
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50 most cited of 53 All 53 (JSON)
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 3; 2026: 3.
10 papers.
- 2024Neural Fields in Robotics: A Surveycited by 21
- 2023Selective Visual Representations Improve Convergence and Generalization for Embodied AIcited by 19
- 2024NeRFs in Robotics: A Surveycited by 16
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 11
- 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priorscited by 6
- 2023Language-enhanced RNR-Map: Querying Renderable Neural Radiance Field maps with natural languagecited by 5
- 2025Understanding while Exploring: Semantics-driven Active Mappingcited by 5
- 2026Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstructioncited by 0
- 2026Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detectioncited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detection17 Jul 2026
- 2026Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction18 Mar 2026
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device22 Sep 2025
- 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors8 Aug 2025
- 2025Understanding while Exploring: Semantics-driven Active Mapping30 May 2025
- 2024Neural Fields in Robotics: A Survey26 Oct 2024
- 2024NeRFs in Robotics: A Survey2 May 2024
- 2023Selective Visual Representations Improve Convergence and Generalization for Embodied AI7 Nov 2023
- 2023Language-enhanced RNR-Map: Querying Renderable Neural Radiance Field maps with natural language17 Aug 2023