Global Latent Neural Rendering
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Abstract (arXiv)
A recent trend among generalizable novel view synthesis methods is to learn a rendering operator acting over single camera rays. This approach is promising because it removes the need for explicit volumetric rendering, but it effectively treats target images as collections of independent pixels. Here, we propose to learn a global rendering operator acting over all camera rays jointly. We show that the right representation to enable such rendering is a 5-dimensional plane sweep volume consisting of the projection of the input images on a set of planes facing the target camera. Based on this understanding, we introduce our Convolutional Global Latent Renderer (ConvGLR), an efficient convolutional architecture that performs the rendering operation globally in a low-resolution latent space. Experiments on various datasets under sparse and generalizable setups show that our approach consistently outperforms existing methods by significant margins.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 58 of its 75 references that are in the map. First posted on arXiv 13 Dec 2023.
Builds on
58 of 75 references.
References · 58
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
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- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
38 more
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
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- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2020Free View Synthesiscited by 231
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
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- 2020Stable View Synthesiscited by 165
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- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
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- 2022Generalizable Patch-Based Neural Renderingcited by 121
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50 most cited of 58 All 58 (JSON)
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 3; 2026: 2.
9 papers.
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
- 2024AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmarkcited by 6
- 2024AIM 2024 Sparse Neural Rendering Challenge: Methods and Resultscited by 4
- 2024RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRFcited by 2
- 2025Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstructioncited by 2
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesiscited by 0
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scenecited by 0
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene20 Apr 2026
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis31 Mar 2026
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction26 May 2025
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis25 Mar 2025
- 2024AIM 2024 Sparse Neural Rendering Challenge: Methods and Results23 Sep 2024
- 2024AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark23 Sep 2024
- 2024RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF18 Mar 2024
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting20 Dec 2023