VENOM: Versatile Embodied Network for Omni-bodied Motion tracking
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Achieving expert-level expressive full-body motion tracking across multiple humanoids solely from demonstration data remains a challenging and relatively an underexplored problem in humanoid robot learning. Cross-embodiment motion tracking policies are mostly trained by decoupling the control problem into upper and lower body control. This work proposes VENOM, a cross-embodiment full-body motion tracking model for humanoids in simulation. VENOM is a GPT-based motion tracker trained on multiple humanoid data that can track the entire body without the requirement to split into upper and lower body control. We curate a multi-humanoid motion tracking dataset called the VENOM dataset that contains states, actions, and rewards and train VENOM and the baselines on this dataset. In this letter, we evaluate VENOM's performance against baselines and show that we can achieve a stable motion tracker across different humanoids more capable than an MLP trained on multiple humanoid data with supervised learning alone, and also show that despite lack of reward feedback, VENOM closely matches the tracking capability of experts that were trained using asymmetric-actor critic reinforcement learning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 31 of its 36 references that are in the map. First posted on arXiv 15 Jun 2026.
Builds on
31 of 36 references.
Closest ancestors · 5
Same direction, newest first
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May
- 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control3 Feb
- 2025BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning6 Nov
- 2024One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion10 Sep
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar
Other references · 26
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2021On the Opportunities and Risks of Foundation Modelscited by 4,033
- 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2024Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviationcited by 114
14 more
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 56
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 38
- 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotioncited by 33
- 2024Body Transformer: Leveraging Robot Embodiment for Policy Learningcited by 32
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
- 2025Towards Embodiment Scaling Laws in Robot Locomotioncited by 16
- 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 12
- 2025Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomizationcited by 4
- 2026Scalable and General Whole-Body Control for Cross-Humanoid Locomotioncited by 3
- 2024Data-Efficient Approach to Humanoid Control via Fine-Tuning a Pre-Trained GPT on Action Datacited by 1
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026TRACE: Efficient Transfer Learning for Neural Whole-Body Control Across Humanoid Embodiments ↗
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation
- 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
- 2026Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
- 2024Expressive Whole-Body Control for Humanoid Robots
- 2026OmniTrack: General Motion Tracking via Physics-Consistent Reference
- 2025Thor: Towards Human-Inspired Whole-Body Reactions for Intense Contact-Rich Environments