mlsanityData to 14 Oct 2026

Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow

arXiv 2601.19707 ↗First posted 27 Jan 2026cs.LG cs.ROcited by 5

On the map: Deep reinforcement learning methods → RL theory and sample complexity

Abstract (arXiv)

Controlling high-dimensional systems in biological and robotic applications is challenging due to expansive state-action spaces, where effective exploration is critical. Commonly used exploration strategies in reinforcement learning are largely undirected with sharp degradation as action dimensionality grows. Many existing methods resort to dimensionality reduction, which constrains policy expressiveness and forfeits system flexibility. We introduce Q-guided Flow Exploration (Qflex), a scalable reinforcement learning method that conducts exploration directly in the native high-dimensional action space. During training, Qflex traverses actions from a learnable source distribution along a probability flow induced by the learned value function, aligning exploration with task-relevant gradients rather than isotropic noise. Our proposed method substantially outperforms representative online reinforcement learning baselines across diverse high-dimensional continuous-control benchmarks. Qflex also successfully controls a full-body human musculoskeletal model to perform agile, complex movements, demonstrating superior scalability and sample efficiency in very high-dimensional settings. Our results indicate that value-guided flows offer a principled and practical route to exploration at scale.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 41 of its 49 references that are in the map. First posted on arXiv 27 Jan 2026.

Builds on

41 of 49 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning29 Jan

Other references · 40

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  3. 2022Flow Matching for Generative Modelingcited by 5,702
  4. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  5. 2018Neural Ordinary Differential Equationscited by 3,779
  6. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  7. 2015Trust Region Policy Optimizationcited by 2,580
  8. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
  9. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 669
  10. 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
  11. 2023Learning a Diffusion Model Policy from Rewards via Q-Score Matchingcited by 138
  12. 2023Policy Representation via Diffusion Probability Model for Reinforcement Learningcited by 112
28 more
  1. 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 112
  2. 2024Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimizationcited by 110
  3. 2025Flow Matching Policy Gradientscited by 99
  4. 2019CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicitycited by 95
  5. 2024Diffusion Actor-Critic with Entropy Regulatorcited by 94
  6. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  7. 2025Efficient Online Reinforcement Learning for Diffusion Policycited by 71
  8. 2025DIME:Diffusion-Based Maximum Entropy Reinforcement Learningcited by 58
  9. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 56
  10. 2024Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradientcited by 51
  11. 2025Flow-Based Policy for Online Reinforcement Learningcited by 37
  12. 2025Maximum Entropy Reinforcement Learning with Diffusion Policycited by 34
  13. 2024MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximizationcited by 30
  14. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
  15. 2023Latent Exploration for Reinforcement Learningcited by 22
  16. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  17. 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
  18. 2024Sampling from Energy-based Policies using Diffusioncited by 17
  19. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
  20. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
  21. 2022Generative GaitNetcited by 11
  22. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
  23. 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
  24. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
  25. 2018Learning to Run challenge: Synthesizing physiologically accurate motion using deep reinforcement learningcited by 6
  26. 2023Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Modelscited by 5
  27. 2025Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planningcited by 4
  28. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotioncited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolution
  2. 2023Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback
  3. 2026A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control
  4. 2024Active Exploration in Bayesian Model-based Reinforcement Learning for Robot Manipulation
  5. 2025Tensor-Efficient High-Dimensional Q-learning
  6. 2023Learning to Stabilize High-dimensional Unknown Systems Using Lyapunov-guided Exploration
  7. 2015Continuous control with deep reinforcement learning
  8. 2025Actor-Free Continuous Control via Structurally Maximizable Q-Functions