mlsanityData to 7 Oct 2026

Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions

arXiv 1912.02875 ↗First posted 5 Dec 2019cs.AI cs.LGcited by 124

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Cited by 43 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

We transform reinforcement learning (RL) into a form of supervised learning (SL) by turning traditional RL on its head, calling this Upside Down RL (UDRL). Standard RL predicts rewards, while UDRL instead uses rewards as task-defining inputs, together with representations of time horizons and other computable functions of historic and desired future data. UDRL learns to interpret these input observations as commands, mapping them to actions (or action probabilities) through SL on past (possibly accidental) experience. UDRL generalizes to achieve high rewards or other goals, through input commands such as: get lots of reward within at most so much time! A separate paper [63] on first experiments with UDRL shows that even a pilot version of UDRL can outperform traditional baseline algorithms on certain challenging RL problems. We also also conceptually simplify an approach [60] for teaching a robot to imitate humans. First videotape humans imitating the robot's current behaviors, then let the robot learn through SL to map the videos (as input commands) to these behaviors, then let it generalize and imitate videos of humans executing previously unknown behavior. This Imitate-Imitator concept may actually explain why biological evolution has resulted in parents who imitate the babbling of their babies.

Key facts. Cited by 124 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Dec 2019.

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Citing papers per year: 2021: 7; 2022: 26; 2023: 38; 2024: 22; 2025: 22; 2026: 9.

124 papers.

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  1. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
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  8. 2022Online Decision Transformercited by 194
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  10. 2021RvS: What is Essential for Offline RL via Supervised Learning?cited by 184
  11. 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 160
  12. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 145
38 more
  1. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
  2. 2023Synthetic Experience Replaycited by 100
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  4. 2021Going Beyond Linear Transformers with Recurrent Fast Weight Programmerscited by 84
  5. 2023Diffusion Models for Reinforcement Learning: A Surveycited by 84
  6. 2022Towards Learning Universal Hyperparameter Optimizers with Transformerscited by 81
  7. 2022When does return-conditioned supervised learning work for offline reinforcement learning?cited by 73
  8. 2022You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environmentscited by 62
  9. 2022Efficient Planning in a Compact Latent Action Spacecited by 57
  10. 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 56
  11. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
  12. 2023Dual RL: Unification and New Methods for Reinforcement and Imitation Learningcited by 48
  13. 2022Dichotomy of Control: Separating What You Can Control from What You Cannotcited by 47
  14. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  15. 2023Masked Trajectory Models for Prediction, Representation, and Controlcited by 40
  16. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  17. 2022Generative Pretraining for Black-Box Optimizationcited by 36
  18. 2023AMAGO: Scalable In-Context Reinforcement Learning for Adaptive Agentscited by 36
  19. 2022Deep Transformer Q-Networks for Partially Observable Reinforcement Learningcited by 35
  20. 2023Learning to Modulate pre-trained Models in RLcited by 28
  21. 2023Future-conditioned Unsupervised Pretraining for Decision Transformercited by 26
  22. 2023Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Makingcited by 26
  23. 2024Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of Viewcited by 26
  24. 2025Latent Diffusion Planning for Imitation Learningcited by 26
  25. 2023Critic-Guided Decision Transformer for Offline Reinforcement Learningcited by 25
  26. 2024Reinformer: Max-Return Sequence Modeling for Offline RLcited by 25
  27. 2023ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioningcited by 24
  28. 2022Pareto Conditioned Networkscited by 22
  29. 2023Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weightingcited by 22
  30. 2023Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate Targetscited by 22
  31. 2023Passive learning of active causal strategies in agents and language modelscited by 21
  32. 2023When should we prefer Decision Transformers for Offline Reinforcement Learning?cited by 20
  33. 2024Retrieval-Augmented Decision Transformer: External Memory for In-context RLcited by 20
  34. 2025Fast Adaptation with Behavioral Foundation Modelscited by 20
  35. 2022Hypernetworks for Zero-shot Transfer in Reinforcement Learningcited by 18
  36. 2022Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learningcited by 16
  37. 2025Curating Demonstrations using Online Experiencecited by 16
  38. 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 15

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