mlsanityData to 7 Oct 2026

Structure-Aware Human-Action Generation

arXiv 2007.01971 ↗First posted 4 Jul 2020cs.GR cs.CV cs.LGcited by 28

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Abstract (arXiv)

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, well-capturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Jul 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 6; 2023: 7; 2024: 3; 2025: 6; 2026: 3.

28 papers.

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  1. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  2. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  3. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  4. 2023Human Motion Generation: A Surveycited by 95
  5. 2023Single Motion Diffusioncited by 65
  6. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  7. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  8. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  9. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  10. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
  11. 2023Language-guided Human Motion Synthesis with Atomic Actionscited by 17
  12. 2021MUGL: Large Scale Multi Person Conditional Action Generation with Locomotioncited by 14
16 more
  1. 2022PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operatorscited by 8
  2. 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
  3. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  4. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 7
  5. 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
  6. 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-trainingcited by 4
  7. 2023MPE4G: Multimodal Pretrained Encoder for Co-Speech Gesture Generationcited by 3
  8. 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectoriescited by 3
  9. 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesiscited by 2
  10. 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learningcited by 2
  11. 2026Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matchingcited by 2
  12. 20223d human motion generation from the text via gesture action classification and the autoregressive modelcited by 1
  13. 2024Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifoldcited by 1
  14. 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
  15. 2025Generative AI-Driven High-Fidelity Human Motion Simulationcited by 0
  16. 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0