GCNext: Towards the Unity of Graph Convolutions for Human Motion Prediction
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Abstract (arXiv)
The past few years has witnessed the dominance of Graph Convolutional Networks (GCNs) over human motion prediction.Various styles of graph convolutions have been proposed, with each one meticulously designed and incorporated into a carefully-crafted network architecture. This paper breaks the limits of existing knowledge by proposing Universal Graph Convolution (UniGC), a novel graph convolution concept that re-conceptualizes different graph convolutions as its special cases. Leveraging UniGC on network-level, we propose GCNext, a novel GCN-building paradigm that dynamically determines the best-fitting graph convolutions both sample-wise and layer-wise. GCNext offers multiple use cases, including training a new GCN from scratch or refining a preexisting GCN. Experiments on Human3.6M, AMASS, and 3DPW datasets show that, by incorporating unique module-to-network designs, GCNext yields up to 9x lower computational cost than existing GCN methods, on top of achieving state-of-the-art performance.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 19 of its 26 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
19 of 26 references.
References · 19
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2017Inductive Representation Learning on Large Graphscited by 6,284
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
- 2017Deep Setscited by 1,394
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
- 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
- 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
- 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
7 more
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2017Deep representation learning for human motion prediction and classificationcited by 97
- 2021Space-Time-Separable Graph Convolutional Network for Pose Forecastingcited by 84
- 2017Learning Human Motion Models for Long-term Predictionscited by 67
- 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
- 2021Multi-level Motion Attention for Human Motion Predictioncited by 35
- 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
Built on by
Citing papers per year: 2024: 3; 2025: 5; 2026: 3.
11 papers.
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024VG4D: Vision-Language Model Goes 4D Video Recognitioncited by 11
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 7
- 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understandingcited by 2
- 2025Scriboora: Rethinking Human Pose Forecastingcited by 0
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimationcited by 0
- 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generationcited by 0
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation2 Feb 2026
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation18 Dec 2025
- 2025Scriboora: Rethinking Human Pose Forecasting19 Nov 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
- 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding16 Jul 2025
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman5 Mar 2025
- 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation8 Jul 2024
- 2024VG4D: Vision-Language Model Goes 4D Video Recognition17 Apr 2024
- 2024Large Motion Model for Unified Multi-Modal Motion Generation1 Apr 2024