mlsanityData to 14 Oct 2026

Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation

arXiv 2605.13729 ↗First posted 13 May 2026cs.CV cs.AIcited by 1

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Abstract (arXiv)

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 60 references that are in the map. First posted on arXiv 13 May 2026.

Builds on

4 of 60 references.

References · 4

  1. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
  2. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
  3. 2023SemanticBoost: Elevating Motion Generation with Augmented Textual Cuescited by 8
  4. 2026Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizercited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
  2. 2023Synthesizing Long-Term Human Motions with Diffusion Models via Coherent Sampling
  3. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis
  4. 2023Enhanced Fine-grained Motion Diffusion for Text-driven Human Motion Synthesis
  5. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
  6. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint
  7. 2023DiffusionPhase: Motion Diffusion in Frequency Domain
  8. 2025Absolute Coordinates Make Motion Generation Easy