mlsanityData to 14 Oct 2026

Memory-Centric Embodied Question Answering

arXiv 2505.13948 ↗First posted 20 May 2025cs.CL cs.AI cs.MMcited by 12

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Abstract (arXiv)

Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists of four components: a planner, a memory module, a stopping module, and an answering module. However, the memory module is utilized inefficiently in existing methods, as the information it stores is leveraged solely for the answering module. Such a design may result in redundant or inadequate exploration, leading to a suboptimal success rate. To solve this problem, we propose MemoryEQA, an EQA framework centered on memory, which establishes mechanisms for memory storage, update, and retrieval, allowing memory information to contribute throughout the entire exploration process. Specifically, we convert the observation into structured textual representations, which are stored in a vector library following a fixed structure. At each exploration step, we utilize a viewpoint comparison strategy to determine whether the memory requires updating. Before executing each module, we employ an entropy-based adaptive retrieval strategy to obtain the minimal yet sufficient memory information that satisfies the requirements of different modules. The retrieved module-specific information is then integrated with the current observation as input to the corresponding module. To evaluate EQA models' memory capabilities, we constructed the benchmark based on HM3D called MT-HM3D, comprising 1,587 question-answer pairs involving multiple targets across various regions, which requires agents to maintain memory of exploration-acquired target information. Experimental results on HM-EQA, MT-HM3D, and OpenEQA demonstrate the effectiveness of our framework, where a 9.9% performance gain on MT-HM3D compared to baseline models further underscores the memory capability's pivotal role in solving complex tasks.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 35 of its 59 references that are in the map. First posted on arXiv 20 May 2025.

Builds on

35 of 59 references.

References · 35

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23 more
  1. 2025InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modelingcited by 211
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  3. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 199
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  14. 2024Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generationcited by 44
  15. 2019Chasing Ghosts: Instruction Following as Bayesian State Trackingcited by 41
  16. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
  17. 2018Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Predictioncited by 35
  18. 2018Learning Spatial Common Sense with Geometry-Aware Recurrent Networkscited by 35
  19. 2023Think, Act, and Ask: Open-World Interactive Personalized Robot Navigationcited by 31
  20. 2025Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answeringcited by 30
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  22. 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answeringcited by 15
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 7.

12 papers.