Memory-Centric Embodied Question Answering
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Abstract (arXiv)
Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists of four components: a planner, a memory module, a stopping module, and an answering module. However, the memory module is utilized inefficiently in existing methods, as the information it stores is leveraged solely for the answering module. Such a design may result in redundant or inadequate exploration, leading to a suboptimal success rate. To solve this problem, we propose MemoryEQA, an EQA framework centered on memory, which establishes mechanisms for memory storage, update, and retrieval, allowing memory information to contribute throughout the entire exploration process. Specifically, we convert the observation into structured textual representations, which are stored in a vector library following a fixed structure. At each exploration step, we utilize a viewpoint comparison strategy to determine whether the memory requires updating. Before executing each module, we employ an entropy-based adaptive retrieval strategy to obtain the minimal yet sufficient memory information that satisfies the requirements of different modules. The retrieved module-specific information is then integrated with the current observation as input to the corresponding module. To evaluate EQA models' memory capabilities, we constructed the benchmark based on HM3D called MT-HM3D, comprising 1,587 question-answer pairs involving multiple targets across various regions, which requires agents to maintain memory of exploration-acquired target information. Experimental results on HM-EQA, MT-HM3D, and OpenEQA demonstrate the effectiveness of our framework, where a 9.9% performance gain on MT-HM3D compared to baseline models further underscores the memory capability's pivotal role in solving complex tasks.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 35 of its 59 references that are in the map. First posted on arXiv 20 May 2025.
Builds on
35 of 59 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2025: 5; 2026: 7.
12 papers.
- 2026A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agentscited by 44
- 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Explorationcited by 13
- 2025ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replaycited by 4
- 2025Multi-Step Reasoning for Embodied Question Answering via Tool Augmentationcited by 3
- 2025R4: Retrieval-Augmented Reasoning for Vision-Language Models in 4D Spatio-Temporal Spacecited by 2
- 2025SpatialReasoner: Active Perception for Large-Scale 3D Scene Understandingcited by 1
- 2026Memory-Guided View Refinement for Dynamic Human-in-the-loop EQAcited by 1
- 2026ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answeringcited by 1
- 2025ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answeringcited by 0
- 2026Active Spatial Inspection for Effective and Efficient Embodied Explorationcited by 0
- 2026SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisionscited by 0
- 2026NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtimecited by 0
- 2026NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime7 Oct 2026
- 2026SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions29 Sep 2026
- 2026Active Spatial Inspection for Effective and Efficient Embodied Exploration18 Sep 2026
- 2026ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering9 Jun 2026
- 2026Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA10 Mar 2026
- 2026A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents14 Jan 2026
- 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration11 Jan 2026
- 2025R4: Retrieval-Augmented Reasoning for Vision-Language Models in 4D Spatio-Temporal Space17 Dec 2025
- 2025SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding2 Dec 2025
- 2025ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay24 Nov 2025
- 2025Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation23 Oct 2025
- 2025ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering15 Sep 2025