Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation
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Abstract (arXiv)
Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce ToolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically constructs large-scale EQA tasks with reasoning trajectories and corresponding answers. Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT-Train, and two test sets EQA-RT-Seen (scenes overlapping with the training set) and EQA-RT-Unseen (novel scenes). Experiments on EQA-RT-Seen and EQA-RT-Unseen show that ToolEQA improves the success rate by 9.2~20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate. In addition, ToolEQA also achieves state-of-the-art performance on the HM-EQA, OpenEQA, and EXPRESS-Bench datasets, demonstrating its generality. Our homepage see https://tooleqa.github.io.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 23 of its 26 references that are in the map. First posted on arXiv 23 Oct 2025.
Builds on
23 of 26 references.
References · 23
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11 more
- 2018Neural Modular Control for Embodied Question Answeringcited by 56
- 2024Multi-modal Agent Tuning: Building a VLM-Driven Agent for Efficient Tool Usagecited by 51
- 2024VoCoT: Unleashing Visually Grounded Multi-Step Reasoning in Large Multi-Modal Modelscited by 43
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
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- 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answeringcited by 15
- 2025MMReason: An Open-Ended Multi-Modal Multi-Step Reasoning Benchmark for MLLMs Toward AGIcited by 14
- 2019VideoNavQA: Bridging the Gap between Visual and Embodied Question Answeringcited by 12
- 2025Memory-Centric Embodied Question Answeringcited by 12
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Citing papers per year: 2026: 3.
3 papers.
- 2026ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perceptioncited by 2
- 2026Automating the Design of Embodied Agent Architecturescited by 1
- 2026Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigationcited by 1
- 2026Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation31 Aug 2026
- 2026ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception11 Jul 2026
- 2026Automating the Design of Embodied Agent Architectures29 Jun 2026
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