GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering
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Abstract (arXiv)
Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such representations in advance of the task. However, when the task specifications change, such static approaches become inadequate as they may miss key objects, spatial relations, and details. We introduce GraphPad, a modifiable structured memory that an agent can tailor to the needs of the task through API calls. It comprises a mutable scene graph representing the environment, a navigation log indexing frame-by-frame content, and a scratchpad for task-specific notes. Together, GraphPad serves as a dynamic workspace that remains complete, current, and aligned with the agent's immediate understanding of the scene and its task. On the OpenEQA benchmark, GraphPad attains 55.3%, a +3.0% increase over an image-only baseline using the same vision-language model, while operating with five times fewer input frames. These results show that allowing online, language-driven refinement of 3-D memory yields more informative representations without extra training or data collection.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 27 of its 31 references that are in the map. First posted on arXiv 1 Jun 2025.
Builds on
27 of 31 references.
References · 27
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2023C-Pack: Packed Resources For General Chinese Embeddingscited by 578
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
- 2022Visual Language Maps for Robot Navigationcited by 365
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2017Embodied Question Answeringcited by 336
- 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
- 2022PLA: Language-Driven Open-Vocabulary 3D Scene Understandingcited by 177
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
15 more
- 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
- 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphscited by 73
- 2024Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulationcited by 70
- 2024ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigationcited by 67
- 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
- 2024Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generationcited by 44
- 2024KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systemscited by 39
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
- 2023Collaborative Dynamic 3D Scene Graphs for Automated Drivingcited by 34
- 2024BUMBLE: Unifying Reasoning and Acting with Vision-Language Models for Building-wide Mobile Manipulationcited by 32
- 2024DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulationcited by 32
- 2024Search3D: Hierarchical Open-Vocabulary 3D Segmentationcited by 31
- 2024LLM-enhanced Scene Graph Learning for Household Rearrangementcited by 12
- 2024Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Modelscited by 12
- 2025OpenIN: Open-Vocabulary Instance-Oriented Navigation in Dynamic Domestic Environmentscited by 10
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memorycited by 0
- 2026Budget-Constrained Embodied Perception: Four Resource Walls and a Pre-Registered Evaluation of Access-Structured Perception on Open Models at less than 31Bcited by 0
- 2026Informative Viewpoint Selection for Episodic-Memory Embodied Question Answering using Omnidirectional Imagescited by 0
- 2026Informative Viewpoint Selection for Episodic-Memory Embodied Question Answering using Omnidirectional Images27 Sep 2026
- 2026Budget-Constrained Embodied Perception: Four Resource Walls and a Pre-Registered Evaluation of Access-Structured Perception on Open Models at less than 31B24 Aug 2026
- 2026ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory11 Jul 2026
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- 2022SQA3D: Situated Question Answering in 3D Scenes
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