mlsanityData to 7 Oct 2026

EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning

arXiv 2410.23968 ↗First posted 31 Oct 2024cs.ROcited by 23

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Abstract (arXiv)

Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such LLM-based planners as they are compact and semantically rich. However, as the robot's environment scales (e.g., number of entities tracked) and the complexity of scene graph information increases (e.g., maintaining more attributes), providing the 3DSG as-is to an LLM-based planner quickly becomes infeasible due to input token count limits and attentional biases present in LLMs. Inspired by the successes of Retrieval-Augmented Generation (RAG) methods that retrieve query-relevant document chunks for LLM question and answering, we adapt the paradigm for our embodied domain. Specifically, we propose a 3D scene subgraph retrieval framework, called EmbodiedRAG, that we augment an LLM-based planner with for executing natural language robotic tasks. Notably, our retrieved subgraphs adapt to changes in the environment as well as changes in task-relevancy as the robot executes its plan. We demonstrate EmbodiedRAG's ability to significantly reduce input token counts (by an order of magnitude) and planning time (up to 70% reduction in average time per planning step) while improving success rates on AI2Thor simulated household tasks with a single-arm, mobile manipulator. Additionally, we implement EmbodiedRAG on a quadruped with a manipulator to highlight the performance benefits for robot deployment at the edge in real environments.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Oct 2024.

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Citing papers per year: 2025: 8; 2026: 15.

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  1. 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agentscited by 47
  2. 2025NavRAG: Generating User Demand Instructions for Embodied Navigation through Retrieval-Augmented LLMcited by 18
  3. 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoningcited by 9
  4. 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planningcited by 6
  5. 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
  6. 2025ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replaycited by 4
  7. 2025Structured Interfaces for Automated Reasoning with 3D Scene Graphscited by 3
  8. 2025LookPlanGraph: Embodied Instruction Following Method with VLM Graph Augmentationcited by 3
  9. 2026Can a Robot Walk the Robotic Dog: Triple-Zero Collaborative Navigation for Heterogeneous Multi-Agent Systemscited by 3
  10. 2026LookasideVLN: Direction-Aware Aerial Vision-and-Language Navigationcited by 3
  11. 2025R4: Retrieval-Augmented Reasoning for Vision-Language Models in 4D Spatio-Temporal Spacecited by 2
  12. 2026MosaicThinker: On-Device Visual Spatial Reasoning for Embodied AI via Iterative Construction of Space Representationcited by 2
11 more
  1. 2025Constrained Natural Language Action Planning for Resilient Embodied Systemscited by 1
  2. 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
  3. 2026RAGNav: A Retrieval-Augmented Topological Reasoning Framework for Multi-Goal Visual-Language Navigationcited by 1
  4. 2026TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigationcited by 1
  5. 2026eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agentscited by 1
  6. 2026ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Explorationcited by 1
  7. 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
  8. 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Searchcited by 0
  9. 2026TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoningcited by 0
  10. 2026FRAME: Factored Retrieval via Attribute Readouts for Object-Centric Scene Memorycited by 0
  11. 2026Finder: Agentic Closed-Loop Object Finding for Embodied Groundingcited by 0

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  1. 2026INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
  2. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
  3. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering
  4. 2025GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering
  5. 2025Open-World 3D Scene Graph Generation for Retrieval-Augmented Reasoning
  6. 2026SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3D
  7. 2025Queryable 3D Scene Representation: A Multi-Modal Framework for Semantic Reasoning and Robotic Task Planning
  8. 2024Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation