mlsanityData to 14 Oct 2026

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

arXiv 2604.17969 ↗First posted 20 Apr 2026cs.CVcited by 3

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Abstract (arXiv)

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 35 of its 50 references that are in the map. First posted on arXiv 20 Apr 2026.

Builds on

35 of 50 references.

References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  3. 2025Qwen3-VL Technical Reportcited by 2,793
  4. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,510
  5. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  6. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  7. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  8. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  9. 2023V*: Guided Visual Search as a Core Mechanism in Multimodal LLMscited by 482
  10. 2019ScanRefer: 3D Object Localization in RGB-D Scans using Natural Languagecited by 452
  11. 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
  12. 2017Embodied Question Answeringcited by 336
23 more
  1. 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 333
  2. 2022SQA3D: Situated Question Answering in 3D Scenescited by 314
  3. 2025Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learningcited by 278
  4. 2025Thyme: Think Beyond Imagescited by 167
  5. 2023AerialVLN: Vision-and-Language Navigation for UAVscited by 121
  6. 2025Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Searchcited by 120
  7. 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
  8. 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
  9. 2025DyFo: A Training-Free Dynamic Focus Visual Search for Enhancing LMMs in Fine-Grained Visual Understandingcited by 49
  10. 2020Semantic Curiosity for Active Visual Learningcited by 45
  11. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
  12. 2025Vision in Action: Learning Active Perception from Human Demonstrationscited by 37
  13. 2025Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answeringcited by 30
  14. 2025Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loopcited by 25
  15. 2025Embodied AI: From LLMs to World Modelscited by 24
  16. 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answeringcited by 15
  17. 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingcited by 15
  18. 2025Thinking in 360deg: Humanoid Visual Search in the Wildcited by 15
  19. 2025Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answeringcited by 14
  20. 2024Map-based Modular Approach for Zero-shot Embodied Question Answeringcited by 9
  21. 2025WoMAP: World Models For Embodied Open-Vocabulary Object Localizationcited by 9
  22. 2025InSight-o3: Empowering Multimodal Foundation Models with Generalized Visual Searchcited by 9
  23. 2024Answerability Fields: Answerable Location Estimation via Diffusion Modelscited by 1

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Citing papers per year: 2026: 3.

3 papers.

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  1. 2026SplatReasoner: Enhancing Embodied Reasoning and Grounding by Novel View Synthesis
  2. 2026GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning
  3. 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
  4. 20263DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting
  5. 2025Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration
  6. 2026RenderMem: Rendering as Spatial Memory Retrieval
  7. 2026Finder: Agentic Closed-Loop Object Finding for Embodied Grounding
  8. 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering