mlsanityData to 7 Oct 2026

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

arXiv 2604.11138 ↗First posted 13 Apr 2026cs.RO cs.CVcited by 2

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Abstract (arXiv)

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-hand reorientation that integrates 3D Gaussian Splatting (3DGS) to bridge the visual sim-to-real gap. Our key insight is performing domain randomization in the Gaussian representation space: by applying physically consistent, pre-rendering augmentations to 3D Gaussians, we generate photorealistic, randomized visual data for object pose estimation. The manipulation policy is trained using curriculum-based reinforcement learning with teacher-student distillation, enabling efficient learning of complex behaviors. Importantly, both perception and control models can be trained independently on consumer-grade hardware, eliminating the need for large compute clusters. Experiments show that the pose estimator trained with 3DGS data outperforms those trained using conventional rendering data in challenging visual environments. We validate the system on a physical multi-fingered hand equipped with an RGB camera, demonstrating robust reorientation of five diverse objects even under challenging lighting conditions. Our results highlight Gaussian splatting as a practical path for RGB-only dexterous manipulation. For videos of the hardware deployments and additional supplementary materials, please refer to the project website: https://rffr.leggedrobotics.com/works/viserdex/

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 28 of its 32 references that are in the map. First posted on arXiv 13 Apr 2026.

Builds on

28 of 32 references.

References · 28

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2019Solving Rubik's Cube with a Robot Handcited by 699
  7. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
  8. 2023Gaussian Splatting SLAMcited by 410
  9. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
  10. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  11. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  12. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 136
16 more
  1. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 92
  2. 2023General In-Hand Object Rotation with Vision and Touchcited by 87
  3. 2023Rotating without Seeing: Towards In-hand Dexterity through Touchcited by 78
  4. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  5. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 50
  6. 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 37
  7. 2025RSL-RL: A Learning Library for Robotics Researchcited by 28
  8. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 21
  9. 2024AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touchcited by 18
  10. 2022Surprisingly Robust In-Hand Manipulation: An Empirical Studycited by 16
  11. 2024Radiance Fields for Robotic Teleoperationcited by 13
  12. 2024Reinforcement Learning with Generalizable Gaussian Splattingcited by 11
  13. 2024Learning a Shape-Conditioned Agent for Purely Tactile In-Hand Manipulation of Various Objectscited by 7
  14. 2025Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robotscited by 7
  15. 2024Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splatcited by 5
  16. 2024Synthetica: Large Scale Synthetic Data for Robot Perceptioncited by 3

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