mlsanityData to 7 Oct 2026

A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning

arXiv 2605.01232 ↗First posted 2 May 2026cs.ROcited by 0

On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning

Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have enabled visually realistic demonstration generation from a single expert trajectory and a short multi-view scan. However, existing 3DGS-based synthesis pipelines typically generate new motions using sampling-based planners or trajectory optimization, which often deviate substantially from the expert's demonstrated path. While such deviations may be acceptable for tasks insensitive to motion shape, they discard subtle spatial and temporal structure that is critical for contact-rich and shape-sensitive manipulation, causing increased demonstration diversity to harm downstream policy learning. We argue that demonstration synthesis should treat the expert trajectory as a strong prior. Building on this principle, we propose a framework that synthesizes diverse task demonstrations while explicitly preserving expert motion structure. We model the expert trajectory using Dynamic Movement Primitives (DMPs) and retarget it to new goals, object configurations, and viewpoints within a reconstructed 3DGS scene, yielding phase-consistent, shape-preserving motion by construction. To safely realize this expert-preserving diversity in cluttered scenes, we introduce an analytic obstacle-aware DMP formulation that operates directly on the continuous density field induced by the 3DGS representation. This enables collision avoidance while minimally perturbing the nominal expert motion, unifying photorealistic rendering and geometric reasoning without additional scene representations. We evaluate our approach on a Spot mobile manipulator across three manipulation tasks with increasing sensitivity to trajectory fidelity. Compared to planner- and optimization-based synthesis, our method produces trajectories with lower deviation and collision rates and yields higher task success when training diffusion-based visuomotor policies.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 16 of its 33 references that are in the map. First posted on arXiv 2 May 2026.

Builds on

16 of 33 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025RoboEngine: Plug-and-Play Robot Data Augmentation with Semantic Robot Segmentation and Background Generation24 Mar
  2. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation6 Mar

Other references · 14

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  3. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  4. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
  5. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  6. 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 171
  7. 2023A Survey of Imitation Learning: Algorithms, Recent Developments, and Challengescited by 145
  8. 2025DemoGen: Synthetic Demonstration Generation for Data-Efficient Visuomotor Policy Learningcited by 64
  9. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  10. 2024Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Mapscited by 54
  11. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 50
  12. 2024RoVi-Aug: Robot and Viewpoint Augmentation for Cross-Embodiment Robot Learningcited by 46
2 more
  1. 2025Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulationcited by 45
  2. 2017DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrationscited by 43

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  1. 2026Demonstration Synthesis from a Single Scan via Gaussian Splatting for Visuomotor Policy Learning ↗
  2. 2026Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play ↗
  3. 2026SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation
  4. 2025Dynamic Manipulation of Deformable Objects in 3D: Simulation, Benchmark and Learning Strategy
  5. 2026Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry
  6. 2025Geometry-aware Policy Imitation
  7. 2026Learning Task and Motion Plans from Real Demonstrations with Hybrid Flow Matching
  8. 2026DynaForge: Planning-Guided Residual Learning for Dynamic Manipulation Demonstration Generation ↗