OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework
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Abstract (arXiv)
Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 15 of its 54 references that are in the map. First posted on arXiv 3 Mar 2025.
Builds on
15 of 54 references.
References · 15
- 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 77
- 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 50
- 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 35
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 28
- 2018SVIn2: An Underwater SLAM System using Sonar, Visual, Inertial, and Depth Sensorcited by 16
- 2024MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Handscited by 16
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2023UNav-Sim: A Visually Realistic Underwater Robotics Simulator and Synthetic Data-generation Frameworkcited by 14
- 2024Machine Learning for Shipwreck Segmentation from Side Scan Sonar Imagery: Dataset and Benchmarkcited by 13
- 2024TacEx: GelSight Tactile Simulation in Isaac Sim -- Combining Soft-Body and Visuotactile Simulatorscited by 12
- 2024TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehiclecited by 7
- 2023Tightly-coupled Visual-DVL-Inertial Odometry for Robot-based Ice-water Boundary Explorationcited by 2
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Citing papers per year: 2025: 6; 2026: 4.
10 papers.
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AIcited by 16
- 2025ASVSim (AirSim for Surface Vehicles): A High-Fidelity Simulation Framework for Autonomous Surface Vehicle Researchcited by 2
- 2025VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Simcited by 2
- 2026uScenes: A Multimodal RGB and 3D Sonar Dataset for Underwater Robot Perceptioncited by 2
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweepingcited by 1
- 2026RoboWits: Unexpected Challenges for Robotic Creative Problem Solvingcited by 1
- 2025OceanGym: A Benchmark Environment for Underwater Embodied Agentscited by 0
- 2025FishDetector-R1: Unified MLLM-Based Framework with Reinforcement Fine-Tuning for Weakly Supervised Fish Detection, Segmentation, and Countingcited by 0
- 2026BenthicFlow: Generating Extensible Underwater Environments via Flow Matchingcited by 0
- 2026Towards Scaling Marine Perception with Synthetic Datacited by 0
- 2026Towards Scaling Marine Perception with Synthetic Data17 Sep 2026
- 2026uScenes: A Multimodal RGB and 3D Sonar Dataset for Underwater Robot Perception28 Aug 2026
- 2026BenthicFlow: Generating Extensible Underwater Environments via Flow Matching24 Aug 2026
- 2026RoboWits: Unexpected Challenges for Robotic Creative Problem Solving28 May 2026
- 2025FishDetector-R1: Unified MLLM-Based Framework with Reinforcement Fine-Tuning for Weakly Supervised Fish Detection, Segmentation, and Counting1 Dec 2025
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweeping1 Nov 2025
- 2025OceanGym: A Benchmark Environment for Underwater Embodied Agents30 Sep 2025
- 2025VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim18 Sep 2025
- 2025ASVSim (AirSim for Surface Vehicles): A High-Fidelity Simulation Framework for Autonomous Surface Vehicle Research27 Jun 2025
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI1 May 2025