mlsanityData to 14 Oct 2026

BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images

arXiv 2507.12095 ↗First posted 16 Jul 2025cs.CVcited by 2

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Abstract (arXiv)

Accurate 3D reconstruction of vehicles is vital for applications such as vehicle inspection, predictive maintenance, and urban planning. Existing methods like Neural Radiance Fields and Gaussian Splatting have shown impressive results but remain limited by their reliance on dense input views, which hinders real-world applicability. This paper addresses the challenge of reconstructing vehicles from sparse-view inputs, leveraging depth maps and a robust pose estimation architecture to synthesize novel views and augment training data. Specifically, we enhance Gaussian Splatting by integrating a selective photometric loss, applied only to high-confidence pixels, and replacing standard Structure-from-Motion pipelines with the DUSt3R architecture to improve camera pose estimation. Furthermore, we present a novel dataset featuring both synthetic and real-world public transportation vehicles, enabling extensive evaluation of our approach. Experimental results demonstrate state-of-the-art performance across multiple benchmarks, showcasing the method's ability to achieve high-quality reconstructions even under constrained input conditions.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 42 of its 48 references that are in the map. First posted on arXiv 16 Jul 2025.

Builds on

42 of 48 references.

References · 42

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30 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
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  25. 2023Neural Refinement for Absolute Pose Regression with Feature Synthesiscited by 37
  26. 2024FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Trainingcited by 18
  27. 2024Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesiscited by 18
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  30. 2024KRONC: Keypoint-based Robust Camera Optimization for 3D Car Reconstructioncited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.