SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface
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Abstract (arXiv)
We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view rendering and accurate 3D mesh reconstructions. We incorporate a generic 3D Morphable Model (3DMM) to provide a surface geometric structure, making it possible to reconstruct faces with a limited set of input images. We introduce a joint optimization strategy that refines both the Gaussians and the morphable surface through a synergistic non-rigid alignment process. A novel distance metric, splat-to-surface, is proposed to improve alignment by considering both the Gaussian position and covariance. The surface information is also utilized to incorporate a world-space densification process, resulting in superior reconstruction quality. Our experimental analysis demonstrates that the proposed method is competitive with both other Gaussian splatting techniques in novel view synthesis and other 3D reconstruction methods in producing 3D face meshes with high geometric precision.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 31 of its 46 references that are in the map. First posted on arXiv 27 Mar 2024.
Builds on
31 of 46 references.
References · 31
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
- 2020Towards Fast, Accurate and Stable 3D Dense Face Alignmentcited by 219
- 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
19 more
- 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2022Towards Metrical Reconstruction of Human Facescited by 165
- 2022Instant Volumetric Head Avatarscited by 157
- 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2016Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Networkcited by 109
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2019MVF-Net: Multi-View 3D Face Morphable Model Regressioncited by 45
- 2023A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Imagescited by 43
- 2020Deep 3D Portrait from a Single Imagecited by 38
- 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
- 2022DINER: Depth-aware Image-based NEural Radiance fieldscited by 19
- 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
- 2023Disjoint Pose and Shape for 3D Face Reconstructioncited by 3
Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 2.
7 papers.
- 2025Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representationcited by 12
- 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
- 2025T2Bs: Text-to-Character Blendshapes via Video Generationcited by 2
- 2025STGA: Selective-Training Gaussian Head Avatarscited by 0
- 2025GLVD: Guided Learned Vertex Descentcited by 0
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatarcited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2025GLVD: Guided Learned Vertex Descent7 Oct 2025
- 2025T2Bs: Text-to-Character Blendshapes via Video Generation12 Sep 2025
- 2025STGA: Selective-Training Gaussian Head Avatars7 Mar 2025
- 2025Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation11 Feb 2025
- 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities23 Sep 2024