mlsanityData to 7 Oct 2026

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

arXiv 2412.09868 ↗First posted 13 Dec 2024cs.RO cs.CV cs.GRcited by 3

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Abstract (arXiv)

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives redundancy, forgetting problem during continuous optimization, and difficulty in initializing primitives in monocular case due to lack of depth information. In order to achieve efficient and photorealistic mapping, we propose RP-SLAM, a 3D Gaussian splatting-based vision SLAM method for monocular and RGB-D cameras. RP-SLAM decouples camera poses estimation from Gaussian primitives optimization and consists of three key components. Firstly, we propose an efficient incremental mapping approach to achieve a compact and accurate representation of the scene through adaptive sampling and Gaussian primitives filtering. Secondly, a dynamic window optimization method is proposed to mitigate the forgetting problem and improve map consistency. Finally, for the monocular case, a monocular keyframe initialization method based on sparse point cloud is proposed to improve the initialization accuracy of Gaussian primitives, which provides a geometric basis for subsequent optimization. The results of numerous experiments demonstrate that RP-SLAM achieves state-of-the-art map rendering accuracy while ensuring real-time performance and model compactness.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 13 Dec 2024.

Builds on

28 of 43 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
  4. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  5. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
  6. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  7. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  8. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  9. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  10. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  11. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  12. 2016Direct Sparse Odometrycited by 479
16 more
  1. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  2. 2023Gaussian Splatting SLAMcited by 410
  3. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  4. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  5. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  6. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  7. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  8. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
  9. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  10. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
  11. 2024RGBD GS-ICP SLAMcited by 65
  12. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 64
  13. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 59
  14. 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
  15. 2024IG-SLAM: Instant Gaussian SLAMcited by 6
  16. 2024NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenescited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.