MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models
Not on the map. Why?
Abstract (arXiv)
Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test coverage, existing tools largely remain research prototypes and lack cross-game reusability. This tool paper presents MIMIC-Py, a Python-based automated game-testing tool that transforms personality-driven LLM agents into a reusable and extensible framework. MIMIC-Py exposes personality traits as configurable inputs and adopts a modular architecture that decouples planning, execution, and memory from game-specific logic. It supports multiple interaction mechanisms, enabling agents to interact with games via exposed APIs or synthesized code. We describe the design of MIMIC-Py and show how it enables deployment to new game environments with minimal engineering effort, bridging the gap between research prototypes and practical automated game testing. The source code and a demo video are available on our project webpage: https://mimic-persona.github.io/MIMIC-Py-Home-Page/.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 10 of its 32 references that are in the map. First posted on arXiv 9 Apr 2026.
Builds on
10 of 32 references.
References · 10
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2024Evaluation of Retrieval-Augmented Generation: A Surveycited by 146
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 73
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2018On Reinforcement Learning for Full-length Game of StarCraftcited by 15
- 2024Robust Imitation Learning for Automated Game Testingcited by 4
- 2025Agents in the Sandbox: End-to-End Crash Bug Reproduction for Minecraftcited by 4
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2025Leveraging LLM Agents for Automated Video Game Testing
- 2025Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
- 2026Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
- 2019Automated Video Game Testing Using Synthetic and Human-Like Agents
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development
- 2025Psychologically Enhanced AI Agents