mlsanityData to 7 Oct 2026

A Survey of Spatial Memory Representations for Efficient Robot Navigation

arXiv 2604.16482 ↗First posted 13 Apr 2026cs.CV cs.ROcited by 0

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Abstract (arXiv)

As vision-based robots navigate larger environments, their spatial memory grows without bound, eventually exhausting computational resources, particularly on embedded platforms (8-16GB shared memory, <30W) where adding hardware is not an option. This survey examines the spatial memory efficiency problem across 88 references spanning 52 systems (1989-2025), from occupancy grids to neural implicit representations. We introduce the α = Mpeak / Mmap, the ratio of peak runtime memory (the total RAM or GPU memory consumed during operation) to saved map size (the persistent checkpoint written to disk), exposing the gap between published map sizes and actual deployment cost. Independent profiling on an NVIDIA A100 GPU reveals that α spans two orders of magnitude within neural methods alone, ranging from 2.3 (Point-SLAM) to 215 (NICE-SLAM, whose 47,MB map requires 10GB at runtime), showing that memory architecture, not paradigm label, determines deployment feasibility. We propose a standardized evaluation protocol comprising memory growth rate, query latency, memory-completeness curves, and throughput degradation, none of which current benchmarks capture. Through a Pareto frontier analysis with explicit benchmark separation, we show that no single paradigm dominates within its evaluation regime: 3DGS methods achieve the best absolute accuracy at 90-254,MB map size on Replica, while scene graphs provide semantic abstraction at predictable cost. We provide the first independently measured α reference values and an α-aware budgeting algorithm enabling practitioners to assess deployment feasibility on target hardware prior to implementation.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 67 of its 87 references that are in the map. First posted on arXiv 13 Apr 2026.

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References · 67

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  9. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
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  11. 2016Direct Sparse Odometrycited by 479
  12. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
38 more
  1. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  3. 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 418
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  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
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  12. 2022Deep Patch Visual Odometrycited by 186
  13. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  14. 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 181
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  25. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 64
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  29. 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 53
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  31. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 53
  32. 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registrationcited by 50
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  34. 2019Visual-Inertial Mapping with Non-Linear Factor Recoverycited by 48
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  36. 2024Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generationcited by 44
  37. 2023Swarm-SLAM : Sparse Decentralized Collaborative Simultaneous Localization and Mapping Framework for Multi-Robot Systemscited by 21
  38. 2025GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splatscited by 14

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