Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splatting
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Abstract (arXiv)
Open-set semantic mapping requires (i) determining the correct granularity to represent the scene (e.g., how should objects be defined), and (ii) fusing semantic knowledge across multiple 2D observations into an overall 3D reconstruction -ideally with a high-fidelity yet low-memory footprint. While most related works bypass the first issue by grouping together primitives with similar semantics (according to some manually tuned threshold), we recognize that the object granularity is task-dependent, and develop a task-driven semantic mapping approach. To address the second issue, current practice is to average visual embedding vectors over multiple views. Instead, we show the benefits of using a probabilistic approach based on the properties of the underlying visual-language foundation model, and leveraging Bayesian updating to aggregate multiple observations of the scene. The result is Bayesian Fields, a task-driven and probabilistic approach for open-set semantic mapping. To enable high-fidelity objects and a dense scene representation, Bayesian Fields uses 3D Gaussians which we cluster into task-relevant objects, allowing for both easy 3D object extraction and reduced memory usage. We release Bayesian Fields open-source at https: //github.com/MIT-SPARK/Bayesian-Fields.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 44 of its 56 references that are in the map. First posted on arXiv 7 Mar 2025.
Builds on
44 of 56 references.
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32 more
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025Describe Anything Anywhere At Any Momentcited by 19
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Roboticscited by 1
- 2026Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Mapscited by 0
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mappingcited by 0
- 2026PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memorycited by 0
- 2026PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory27 Sep 2026
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics14 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps29 May 2026
- 2025Describe Anything Anywhere At Any Moment29 Nov 2025