Segmentation-Driven Initialization for Sparse-view 3D Gaussian Splatting
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Abstract (arXiv)
Sparse-view synthesis remains a challenging problem due to the difficulty of recovering accurate geometry and appearance from limited observations. While recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time rendering with competitive quality, existing pipelines often rely on Structure-from-Motion (SfM) for camera pose estimation, an approach that struggles in genuinely sparse-view settings. Moreover, several SfM-free methods replace SfM with multi-view stereo (MVS) models, but generate massive numbers of 3D Gaussians by back-projecting every pixel into 3D space, leading to high memory costs. We propose Segmentation-Driven Initialization for Gaussian Splatting (SDI-GS), a method that mitigates inefficiency by leveraging region-based segmentation to identify and retain only structurally significant regions. This enables selective downsampling of the dense point cloud, preserving scene fidelity while substantially reducing Gaussian count. Experiments across diverse benchmarks show that SDI-GS reduces Gaussian count by up to 50% and achieves comparable or superior rendering quality in PSNR and SSIM, with only marginal degradation in LPIPS. It further enables faster training and lower memory footprint, advancing the practicality of 3DGS for constrained-view scenarios.
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References · 26
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,443
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023MVImgNet: A Large-scale Dataset of Multi-view Imagescited by 220
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
14 more
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2017Geometry-Aware Learning of Maps for Camera Localizationcited by 161
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2020Superpixel Segmentation with Fully Convolutional Networkscited by 72
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 20243D Gaussian Splatting in Robotics: A Surveycited by 45
- 2023SAM3D: Zero-Shot 3D Object Detection via Segment Anything Modelcited by 40
- 2024EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splattingcited by 33
- 2023TiAVox: Time-aware Attenuation Voxels for Sparse-view 4D DSA Reconstructioncited by 5
- 2024Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regressioncited by 3
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