Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initialization, which are often derived from pretrained Multi-View Stereo (MVS) models. However, in unposed reconstruction task from hundreds of outdoor images, existing MVS models may struggle with memory limits and lose accuracy as the number of input images grows. To address this limitation, we propose a novel unposed 3DGS reconstruction framework that integrates pretrained MVS priors with the probabilistic Procrustes mapping strategy. The method partitions input images into subsets, maps submaps into a global space, and jointly optimizes geometry and poses with 3DGS. Technically, we formulate the mapping of tens of millions of point clouds as a probabilistic Procrustes problem and solve a closed-form alignment. By employing probabilistic coupling along with a soft dustbin mechanism to reject uncertain correspondences, our method globally aligns point clouds and poses within minutes across hundreds of images. Moreover, we propose a joint optimization framework for 3DGS and camera poses. It constructs Gaussians from confidence-aware anchor points and integrates 3DGS differentiable rendering with an analytical Jacobian to jointly refine scene and poses, enabling accurate reconstruction and pose estimation. Experiments on Waymo and KITTI datasets show that our method achieves accurate reconstruction from unposed image sequences, setting a new state of the art for unposed 3DGS reconstruction.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 34 of its 45 references that are in the map. First posted on arXiv 24 Jul 2025.
Builds on
34 of 45 references.
References · 34
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
22 more
- 20243D Reconstruction with Spatial Memorycited by 277
- 2020TEASER: Fast and Certifiable Point Cloud Registrationcited by 274
- 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 254
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2023Visual Geometry Grounded Deep Structure From Motioncited by 227
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
- 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 141
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
- 2019DeepSFM: Structure From Motion Via Deep Bundle Adjustmentcited by 70
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2024FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descentcited by 61
- 2022Multiview Stereo with Cascaded Epipolar RAFTcited by 51
- 2024FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstructioncited by 41
- 2021Deep Two-View Structure-from-Motion Revisitedcited by 39
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 28
- 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
- 2019A Purely Algebraic Justification of the Kabsch-Umeyama Algorithmcited by 24
- 2024PointRegGPT: Boosting 3D Point Cloud Registration using Generative Point-Cloud Pairs for Trainingcited by 4
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometrycited by 23
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstructioncited by 9
- 2026MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaborationcited by 2
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstructioncited by 1
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionablecited by 1
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenescited by 0
- 2026Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splattingcited by 0
- 2026When Left Is Right? Camera-Motion Understanding beyond Screencited by 0
- 2026When Left Is Right? Camera-Motion Understanding beyond Screen12 Oct 2026
- 2026Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splatting25 Sep 2026
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionable15 Sep 2026
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes29 Jun 2026
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction22 May 2026
- 2026MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration5 Mar 2026
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction25 Feb 2026
- 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometry13 Feb 2026