A Minimaximalist Approach to Reinforcement Learning from Human Feedback
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
We present Self-Play Preference Optimization (SPO), an algorithm for reinforcement learning from human feedback. Our approach is minimalist in that it does not require training a reward model nor unstable adversarial training and is therefore rather simple to implement. Our approach is maximalist in that it provably handles non-Markovian, intransitive, and stochastic preferences while being robust to the compounding errors that plague offline approaches to sequential prediction. To achieve the preceding qualities, we build upon the concept of a Minimax Winner (MW), a notion of preference aggregation from the social choice theory literature that frames learning from preferences as a zero-sum game between two policies. By leveraging the symmetry of this game, we prove that rather than using the traditional technique of dueling two policies to compute the MW, we can simply have a single agent play against itself while maintaining strong convergence guarantees. Practically, this corresponds to sampling multiple trajectories from a policy, asking a preference or teacher model to compare them, and then using the proportion of wins as the reward for a particular trajectory. We demonstrate that on a suite of continuous control tasks, we are able to learn significantly more efficiently than reward-model based approaches while maintaining robustness to the intransitive and stochastic preferences that frequently occur in practice when aggregating human judgments.
Key facts. Cited by 141 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 43 of its 101 references that are in the map. First posted on arXiv 8 Jan 2024.
Builds on
43 of 101 references.
Closest ancestors · 10
Same direction, newest first
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- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
- 2020Active Preference-Based Gaussian Process Regression for Reward Learning6 May
- 2019Fine-Tuning Language Models from Human Preferences18 Sep
- 2018Reward learning from human preferences and demonstrations in Atari15 Nov
- 2017Deep reinforcement learning from human preferences12 Jun
Other references · 33
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- 2020Learning to summarize from human feedbackcited by 2,562
- 2015Trust Region Policy Optimizationcited by 2,503
- 2016OpenAI Gymcited by 1,684
- 2018DeepMind Control Suitecited by 935
- 2023A General Theoretical Paradigm to Understand Learning from Human Preferencescited by 906
- 2019Introduction to Online Convex Optimizationcited by 793
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- 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
- 2021B-Pref: Benchmarking Preference-Based Reinforcement Learningcited by 106
- 2015Contextual Dueling Banditscited by 101
- 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 100
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
- 2021Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gapcited by 80
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- 2023Learning to Generate Better Than Your LLMcited by 49
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
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- 2019Preference-Based Learning for Exoskeleton Gait Optimizationcited by 23
- 2022A Ranking Game for Imitation Learningcited by 18
- 2019Scaled Autonomy: Enabling Human Operators to Control Robot Fleetscited by 16
- 2015Consistent Probabilistic Social Choicecited by 4
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Citing papers per year: 2024: 59; 2025: 55; 2026: 27.
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