mlsanityData to 7 Oct 2026

Bootstrapping Post-training Signals for Open-ended Tasks via Rubric-based Self-play on Pre-training Text

arXiv 2604.20051 ↗First posted 21 Apr 2026cs.CL cs.LGcited by 5

On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning

Abstract (arXiv)

Self-play has recently emerged as a promising paradigm for post-training Large Language Models (LLMs). In self-play, the target LLM creates the task input (e.g., a question), which it then addresses itself by producing a task output (e.g., an answer). A reward model evaluates the output, and the rewards are used to train the LLM, typically via Reinforcement Learning (RL). A key benefit of self-play for post-training LLMs is its minimal supervision costs: self-play avoids the need for high-quality input-output pairs traditionally constructed by humans or expensive proprietary models. Existing work, however, explores self-play only for verifiable tasks, such as math and coding, for which objective ground truth is available and easily checkable. In this paper, we seek to extend self-play to more realistic open-ended tasks. We propose POP, a self-play framework that uses the same LLM to synthesize evaluation rubrics along with each input-output pair. The rubric is used to evaluate outputs and train the model. Crucially, we ground the framework on a content-rich pretraining corpus to (1) enable an exploitable generation-verification gap and reduce reward hacking, and (2) prevent mode collapse. On Qwen-2.5-7B, POP increases performance of both the pretrained base model and instruction-tuned model on multiple tasks ranging from long-form healthcare QA to creative writing and instruction following.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 43 of its 55 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

43 of 55 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Data6 May
  2. 2025SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning27 Apr
  3. 2024Self-playing Adversarial Language Game Enhances LLM Reasoning16 Apr

Other references · 40

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2021Training Verifiers to Solve Math Word Problemscited by 9,743
  4. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  5. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
  6. 2021Measuring Mathematical Problem Solving With the MATH Datasetcited by 5,203
  7. 2024Qwen2.5 Technical Reportcited by 4,713
  8. 2022Scaling Instruction-Finetuned Language Modelscited by 2,997
  9. 2021TruthfulQA: Measuring How Models Mimic Human Falsehoodscited by 2,919
  10. 2017TriviaQA: A Large Scale Distantly Supervised Challenge Dataset for Reading Comprehensioncited by 2,895
  11. 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
  12. 2024MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding Benchmarkcited by 1,758
28 more
  1. 2020What Disease does this Patient Have? A Large-scale Open Domain Question Answering Dataset from Medical Examscited by 1,324
  2. 2023Instruction-Following Evaluation for Large Language Modelscited by 1,143
  3. 2025DeepSeek-V3.2: Pushing the Frontier of Open Large Language Modelscited by 755
  4. 2022Large Language Models Can Self-Improvecited by 656
  5. 2024Self-Rewarding Language Modelscited by 654
  6. 2022MedMCQA : A Large-scale Multi-Subject Multi-Choice Dataset for Medical domain Question Answeringcited by 525
  7. 2025HealthBench: Evaluating Large Language Models Towards Improved Human Healthcited by 385
  8. 2025Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domainscited by 328
  9. 2025R-Zero: Self-Evolving Reasoning LLM from Zero Datacited by 210
  10. 2022Will we run out of data? Limits of LLM scaling based on human-generated datacited by 187
  11. 2024A Minimaximalist Approach to Reinforcement Learning from Human Feedbackcited by 141
  12. 2025Checklists Are Better Than Reward Models For Aligning Language Modelscited by 115
  13. 2024Understanding the performance gap between online and offline alignment algorithmscited by 110
  14. 2025Reinforcement Learning with Rubric Anchorscited by 108
  15. 2025Agentic Large Language Models, a surveycited by 105
  16. 2025DR Tulu: Reinforcement Learning with Evolving Rubrics for Deep Researchcited by 98
  17. 2024Learning Dynamics of LLM Finetuningcited by 93
  18. 2025SPICE: Self-Play In Corpus Environments Improves Reasoningcited by 78
  19. 2025Self-Challenging Language Model Agentscited by 56
  20. 2025Breaking the Exploration Bottleneck: Rubric-Scaffolded Reinforcement Learning for General LLM Reasoningcited by 56
  21. 2025AdvancedIF: Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Followingcited by 46
  22. 2025Online Rubrics Elicitation from Pairwise Comparisonscited by 41
  23. 2025QA-LIGN: Aligning LLMs through Constitutionally Decomposed QAcited by 28
  24. 2025Reward and Guidance through Rubrics: Promoting Exploration to Improve Multi-Domain Reasoningcited by 18
  25. 2026V1: Unifying Generation and Self-Verification for Parallel Reasonerscited by 12
  26. 2025Better LLM Reasoning via Dual-Playcited by 7
  27. 2025DCRM: A Heuristic to Measure Response Pair Quality in Preference Optimizationcited by 3
  28. 2025Building Trust in Clinical LLMs: Bias Analysis and Dataset Transparencycited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Language Self-Play For Data-Free Training
  2. 2025SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data
  3. 2026SCOPE: Self-Play via Co-Evolving Policies for Open-Ended Tasks
  4. 2025Towards Understanding Self-play for LLM Reasoning
  5. 2025SPELL: Self-Play Reinforcement Learning for Evolving Long-Context Language Models
  6. 2025Playpen: An Environment for Exploring Learning Through Conversational Interaction
  7. 2025Self-Questioning Language Models
  8. 2025Post-Training Large Language Models via Reinforcement Learning from Self-Feedback