Bootstrapping Post-training Signals for Open-ended Tasks via Rubric-based Self-play on Pre-training Text
On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning
Abstract (arXiv)
Self-play has recently emerged as a promising paradigm for post-training Large Language Models (LLMs). In self-play, the target LLM creates the task input (e.g., a question), which it then addresses itself by producing a task output (e.g., an answer). A reward model evaluates the output, and the rewards are used to train the LLM, typically via Reinforcement Learning (RL). A key benefit of self-play for post-training LLMs is its minimal supervision costs: self-play avoids the need for high-quality input-output pairs traditionally constructed by humans or expensive proprietary models. Existing work, however, explores self-play only for verifiable tasks, such as math and coding, for which objective ground truth is available and easily checkable. In this paper, we seek to extend self-play to more realistic open-ended tasks. We propose POP, a self-play framework that uses the same LLM to synthesize evaluation rubrics along with each input-output pair. The rubric is used to evaluate outputs and train the model. Crucially, we ground the framework on a content-rich pretraining corpus to (1) enable an exploitable generation-verification gap and reduce reward hacking, and (2) prevent mode collapse. On Qwen-2.5-7B, POP increases performance of both the pretrained base model and instruction-tuned model on multiple tasks ranging from long-form healthcare QA to creative writing and instruction following.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 43 of its 55 references that are in the map. First posted on arXiv 21 Apr 2026.
Builds on
43 of 55 references.
Closest ancestors · 3
Same direction, newest first
- 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Data6 May
- 2025SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning27 Apr
- 2024Self-playing Adversarial Language Game Enhances LLM Reasoning16 Apr
Other references · 40
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- 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
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28 more
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- 2025Breaking the Exploration Bottleneck: Rubric-Scaffolded Reinforcement Learning for General LLM Reasoningcited by 56
- 2025AdvancedIF: Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Followingcited by 46
- 2025Online Rubrics Elicitation from Pairwise Comparisonscited by 41
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026From Holistic Evaluation to Structured Criteria: Rubrics Across the Evolving LLM Landscapecited by 4
- 2026A Primer in Post-Training Reasoning Data: What We Know About How It Workscited by 1
- 2026SERPO: Self-Evolving Rubric Policy Optimization for Open-Ended Test-Time Reinforcement Learningcited by 0
- 2026J-Zero: Unified Challenger--Solver--Judge Self-Evolution from Zero Datacited by 0
- 2026From Judgment Quality to Downstream Utility: Rethinking LLM-as-a-Judge for Open-Ended Taskscited by 0
- 2026From Judgment Quality to Downstream Utility: Rethinking LLM-as-a-Judge for Open-Ended Tasks29 Sep 2026
- 2026J-Zero: Unified Challenger--Solver--Judge Self-Evolution from Zero Data27 Aug 2026
- 2026SERPO: Self-Evolving Rubric Policy Optimization for Open-Ended Test-Time Reinforcement Learning29 Jul 2026
- 2026From Holistic Evaluation to Structured Criteria: Rubrics Across the Evolving LLM Landscape7 Jun 2026
- 2026A Primer in Post-Training Reasoning Data: What We Know About How It Works1 Jun 2026
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