Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning
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Abstract (arXiv)
To create useful reinforcement learning (RL) agents, step zero is to design a suitable reward function that captures the nuances of the task. However, reward engineering can be a difficult and time-consuming process. Instead, human-in-the-loop RL methods hold the promise of learning reward functions from human feedback. Despite recent successes, many of the human-in-the-loop RL methods still require numerous human interactions to learn successful reward functions. To improve the feedback efficiency of human-in-the-loop RL methods (i.e., require less human interaction), this paper introduces Sub-optimal Data Pre-training, SDP, an approach that leverages reward-free, sub-optimal data to improve scalar- and preference-based RL algorithms. In SDP, we start by pseudo-labeling all low-quality data with the minimum environment reward. Through this process, we obtain reward labels to pre-train our reward model without requiring human labeling or preferences. This pre-training phase provides the reward model a head start in learning, enabling it to recognize that low-quality transitions should be assigned low rewards. Through extensive experiments with both simulated and human teachers, we find that SDP can at least meet, but often significantly improve, state of the art human-in-the-loop RL performance across a variety of simulated robotic tasks.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 51 of its 90 references that are in the map. First posted on arXiv 30 Apr 2024.
Builds on
51 of 90 references.
References · 51
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38 more
- 2021B-Pref: Benchmarking Preference-Based Reinforcement Learningcited by 106
- 2022SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learningcited by 96
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- 2022Reward Uncertainty for Exploration in Preference-based Reinforcement Learningcited by 60
- 2022Models of human preference for learning reward functionscited by 54
- 2021Learning Multimodal Rewards from Rankingscited by 41
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 1; 2025: 2; 2026: 3.
6 papers.
- 2025Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performancecited by 1
- 2024Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsitycited by 0
- 2025Efficient Portfolio Selection through Preference Aggregation with Quicksort and the Bradley--Terry Modelcited by 0
- 2026Reward Learning through Ranking Mean Squared Errorcited by 0
- 2026The Trajectory Alignment Coefficient in Two Acts: From Reward Tuning to Reward Learningcited by 0
- 2026Learning the Value Systems of Societies with Preference-based Multi-objective Reinforcement Learningcited by 0
- 2026Learning the Value Systems of Societies with Preference-based Multi-objective Reinforcement Learning9 Feb 2026
- 2026The Trajectory Alignment Coefficient in Two Acts: From Reward Tuning to Reward Learning23 Jan 2026
- 2026Reward Learning through Ranking Mean Squared Error14 Jan 2026
- 2025Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance17 Nov 2025
- 2025Efficient Portfolio Selection through Preference Aggregation with Quicksort and the Bradley--Terry Model6 Apr 2025
- 2024Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsity10 Jun 2024
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- 2024Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences
- 2025Zero-Shot LLMs in Human-in-the-Loop RL: Replacing Human Feedback for Reward Shaping
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