How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects
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Abstract (arXiv)
Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects. To address these challenges, we contribute the following: First, we augment the Truebones Zoo dataset, a high-quality animal motion dataset covering over 70 species, by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis. Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations. Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures. Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates. Qualitative results are available at: hrefhttps://t2m4lvo.github.iohttps://t2m4lvo.github.io.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 24 of its 36 references that are in the map. First posted on arXiv 6 Mar 2025.
Builds on
24 of 36 references.
References · 24
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- 2016The KIT Motion-Language Datasetcited by 338
12 more
- 2024StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generationcited by 247
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 106
- 2023Single Motion Diffusioncited by 65
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
- 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 20
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 16
- 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
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- 2024CharacterMixer: Rig-Aware Interpolation of 3D Characterscited by 5
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 2
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motioncited by 0
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Modelscited by 0
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion19 Jun 2026
- 2025Topology-Agnostic Animal Motion Generation from Text Prompt11 Dec 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
Similar, not cited
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- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation
- 2023AMD:Anatomical Motion Diffusion with Interpretable Motion Decomposition and Fusion
- 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
- 2024MotionFix: Text-Driven 3D Human Motion Editing
- 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion
- 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generation
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation