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UniMo: Unifying Human and Animal Motion Generation

arXiv 2609.12342 ↗First posted 11 Sep 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

The conditional generation of 3D motion has emerged as a key research topic due to its wide applicability across robotics, AR/VR, gaming, and content creation. However, extending recent advances in text-driven human motion generation to the animal domain remains challenging due to two core limitations. First, animals exhibit highly diverse skeletal topologies, unlike the standard human structure, making unified modeling across species difficult and leading to inefficient per-species models. Second, existing animal motion datasets suffer from limited scale and annotation quality, constraining model performance. To address these challenges, we propose UniMo, a unified point cloud-based motion generation framework that bypasses topological discrepancies by converting parametric skeletons into unparametric representations, further enhanced by dynamic sampling that allocates more points to active joints. Additionally, we present UniML3D, a large-scale motion-language dataset spanning both human and animal categories, containing 145,907 motion sequences and 433,388 captions-over 102x larger than existing animal datasets. Our method achieves state-of-the-art results on UniML3D and three public benchmarks including HumanML3D, KIT-ML, and AnimalML3D, demonstrating the feasibility and effectiveness of unified human-animal motion generation. Website: https://steve-zeyu-zhang.github.io/UniMo.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 11 Sep 2026.

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24 of 34 references.

References · 24

  1. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  2. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  3. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  5. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  6. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  7. 2016The KIT Motion-Language Datasetcited by 334
  8. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
  9. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  10. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  11. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  12. 2025Motion Anything: Any to Motion Generationcited by 40
12 more
  1. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  2. 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 36
  3. 2022Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Userscited by 20
  4. 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motioncited by 19
  5. 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
  6. 2023Example-based Motion Synthesis via Generative Motion Matchingcited by 16
  7. 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
  8. 2024BAD: Bidirectional Auto-regressive Diffusion for Text-to-Motion Generationcited by 12
  9. 2024DreamCinema: Cinematic Transfer with Free Camera and 3D Charactercited by 9
  10. 2025MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformercited by 9
  11. 2019Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Modelscited by 6
  12. 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesiscited by 6

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