mlsanityData to 14 Oct 2026

Affective Game Computing: A Survey

arXiv 2309.14104 ↗First posted 25 Sep 2023cs.HC cs.LG cs.MMcited by 11

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Abstract (arXiv)

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation. In addition, we provide a taxonomy of terms, methods and approaches used across the four phases of the affective game loop and situate the field within this taxonomy. We continue with a comprehensive review of available affect data collection methods with regards to gaming interfaces, sensors, annotation protocols, and available corpora. The paper concludes with a discussion on the current limitations of affective game computing and our vision for the most promising future research directions in the field.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 44 of its 266 references that are in the map. First posted on arXiv 25 Sep 2023.

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44 of 266 references.

References · 44

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32 more
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Citing papers per year: 2024: 7; 2025: 1; 2026: 3.

11 papers.