Affective Game Computing: A Survey
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Abstract (arXiv)
This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation. In addition, we provide a taxonomy of terms, methods and approaches used across the four phases of the affective game loop and situate the field within this taxonomy. We continue with a comprehensive review of available affect data collection methods with regards to gaming interfaces, sensors, annotation protocols, and available corpora. The paper concludes with a discussion on the current limitations of affective game computing and our vision for the most promising future research directions in the field.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 44 of its 266 references that are in the map. First posted on arXiv 25 Sep 2023.
Builds on
44 of 266 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2024: 7; 2025: 1; 2026: 3.
11 papers.
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2026AI for Games in the Foundation Model Eracited by 3
- 2024Affectively Framework: Towards Human-like Affect-Based Agentscited by 2
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Gamescited by 1
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designerscited by 1
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learningcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026Spook the Machine: Gamified Exploration of Human Imagination of Machine Fearcited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear14 Sep 2026
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2024Affectively Framework: Towards Human-like Affect-Based Agents25 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games6 Mar 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024