PAGAN: Video Affect Annotation Made Easy
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Abstract (arXiv)
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affect modelling methods? This paper addresses these questions by introducing PAGAN, an accessible, general-purpose, online platform for crowdsourcing affect labels in videos. The design of PAGAN overcomes the accessibility limitations of existing annotation tools, which often require advanced technical skills or even the on-site involvement of the researcher. Such limitations often yield affective corpora that are restricted in size, scope and use, as the applicability of modern data-demanding machine learning methods is rather limited. The description of PAGAN is accompanied by an exploratory study which compares the reliability of three continuous annotation tools currently supported by the platform. Our key results reveal higher inter-rater agreement when annotation traces are processed in a relative manner and collected via unbounded labelling.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jul 2019.
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Citing papers per year: 2022: 3; 2023: 1; 2024: 2; 2025: 2; 2026: 4.
12 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2025Emotions as Ambiguity-aware Ordinal Representationscited by 1
- 2026Do Vision Language Models Understand Human Engagement in Games?cited by 1
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designerscited by 0
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotationcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026E3mo-Bench: A Scalable Benchmark for Multimodal Evoked and Expressed Emotion Understanding via Bayesian Pairwise Alignmentcited by 0
- 2026E3mo-Bench: A Scalable Benchmark for Multimodal Evoked and Expressed Emotion Understanding via Bayesian Pairwise Alignment11 Aug 2026
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026Do Vision Language Models Understand Human Engagement in Games?19 Mar 2026
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025Emotions as Ambiguity-aware Ordinal Representations26 Aug 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Generative Personas That Behave and Experience Like Humans26 Aug 2022
- 2022Play with Emotion: Affect-Driven Reinforcement Learning26 Aug 2022