Privileged Information for Modeling Affect In The Wild
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Abstract (arXiv)
A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild. The existing gap between in vitro and in vivo affect applications is mainly caused by limitations related to affect sensing including intrusiveness, hardware malfunctions, availability of sensors, but also privacy and security. As a response to these limitations in this paper we are inspired by recent advances in machine learning and introduce the concept of privileged information for operating affect models in the wild. The presence of privileged information enables affect models to be trained across multiple modalities available in a lab setting and ignore modalities that are not available in the wild with no significant drop in their modeling performance. The proposed privileged information framework is tested in a game arousal corpus that contains physiological signals in the form of heart rate and electrodermal activity, game telemetry, and pixels of footage from two dissimilar games that are annotated with arousal traces. By training our arousal models using all modalities (in vitro) and using solely pixels for testing the models (in vivo), we reach levels of accuracy obtained from models that fuse all modalities both for training and testing. The findings of this paper make a decisive step towards realizing affect interaction in the wild.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jul 2021.
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Citing papers per year: 2022: 2; 2023: 2; 2024: 0; 2025: 3; 2026: 1.
8 papers.
- 2023From the Lab to the Wild: Affect Modeling via Privileged Informationcited by 12
- 2023Affective Game Computing: A Surveycited by 11
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2026Enhancing Object Detection with Privileged Information: A Model-Agnostic Teacher-Student Approachcited by 1
- 2025PULSE: Privileged Knowledge Transfer from Rich to Deployable Sensors for Embodied Multi-Sensory Learningcited by 0
- 2026Enhancing Object Detection with Privileged Information: A Model-Agnostic Teacher-Student Approach5 Jan 2026
- 2025PULSE: Privileged Knowledge Transfer from Rich to Deployable Sensors for Embodied Multi-Sensory Learning28 Oct 2025
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023From the Lab to the Wild: Affect Modeling via Privileged Information18 May 2023
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2022Learning Task-Independent Game State Representations from Unlabeled Images13 Jun 2022