mlsanityData to 7 Oct 2026

Affectively Framework: Towards Human-like Affect-Based Agents

arXiv 2407.18316 ↗First posted 25 Jul 2024cs.AIcited by 2

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Abstract (arXiv)

Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human affect models as part of their observation space or reward mechanism. To address this, we present the Affectively Framework, a set of Open-AI Gym environments that integrate affect as part of the observation space. This paper introduces the framework and its three game environments and provides baseline experiments to validate its effectiveness and potential.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 12 of its 16 references that are in the map. First posted on arXiv 25 Jul 2024.

Builds on

12 of 16 references.

References · 12

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2016OpenAI Gymcited by 1,684
  4. 2020First return, then explorecited by 256
  5. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 49
  6. 2017Emotion in Reinforcement Learning Agents and Robots: A Surveycited by 21
  7. 2021The Arousal video Game AnnotatIoN (AGAIN) Datasetcited by 18
  8. 2023Affective Game Computing: A Surveycited by 11
  9. 2023Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actionscited by 9
  10. 2020Show me the Way: Intrinsic Motivation from Demonstrationscited by 7
  11. 2022Generative Personas That Behave and Experience Like Humanscited by 7
  12. 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.