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Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning

arXiv 2509.24341 ↗First posted 29 Sep 2025cs.LGcited by 0

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Abstract (arXiv)

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally multi-dimensional, leading to conflicted, complementary, or both relationships among these dimensions. However, existing level generation approaches often fail to comprehensively assess diversity across those dimensions. This paper aims to expand horizons of level diversity by considering multi-dimensional diversity when training generative models. We formulate the model training as a multi-objective learning problem, where each diversity metric is treated as a distinct objective. Furthermore, a multi-objective evolutionary learning framework that optimises multiple diversity metrics simultaneously throughout the model training process is proposed. Our case study on the commonly used benchmark Super Mario Bros. demonstrates that our proposed framework can enhance multi-dimensional diversity and identify a Pareto front of generative models, which provides a range of tradeoffs among playability and two representative diversity metrics, including a content-based one and a player-centered one. Such capability enables decision-makers to make informed choices when selecting generators accommodating a variety of scenarios and the diverse needs of players and designers.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 76 references that are in the map. First posted on arXiv 29 Sep 2025.

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References · 29

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17 more
  1. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  2. 2020TOAD-GAN: Coherent Style Level Generation from a Single Examplecited by 22
  3. 2020Learning to Generate Levels From Nothingcited by 17
  4. 2019Tile Pattern KL-Divergence for Analysing and Evolving Game Levelscited by 16
  5. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  6. 2020Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoderscited by 11
  7. 2023Affective Game Computing: A Surveycited by 11
  8. 2020Multi-Objective level generator generation with Marahelcited by 8
  9. 2022Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levelscited by 8
  10. 2022Mitigating Unfairness via Evolutionary Multi-objective Ensemble Learningcited by 8
  11. 2019Does Preference Always Help? A Holistic Study on Preference-Based Evolutionary Multi-Objective Optimisation Using Reference Pointscited by 7
  12. 2023The Right Variety: Improving Expressive Range Analysis with Metric Selection Methodscited by 6
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  15. 2022Generating Game Levels of Diverse Behaviour Engagementcited by 2
  16. 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
  17. 2024Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generationcited by 1

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