First return, then explore
Not on the map. Why?
Abstract (arXiv)
The promise of reinforcement learning is to solve complex sequential decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and intuitive rewards provide sparse and deceptive feedback. Avoiding these pitfalls requires thoroughly exploring the environment, but creating algorithms that can do so remains one of the central challenges of the field. We hypothesise that the main impediment to effective exploration originates from algorithms forgetting how to reach previously visited states ("detachment") and from failing to first return to a state before exploring from it ("derailment"). We introduce Go-Explore, a family of algorithms that addresses these two challenges directly through the simple principles of explicitly remembering promising states and first returning to such states before intentionally exploring. Go-Explore solves all heretofore unsolved Atari games and surpasses the state of the art on all hard-exploration games, with orders of magnitude improvements on the grand challenges Montezuma's Revenge and Pitfall. We also demonstrate the practical potential of Go-Explore on a sparse-reward pick-and-place robotics task. Additionally, we show that adding a goal-conditioned policy can further improve Go-Explore's exploration efficiency and enable it to handle stochasticity throughout training. The substantial performance gains from Go-Explore suggest that the simple principles of remembering states, returning to them, and exploring from them are a powerful and general approach to exploration, an insight that may prove critical to the creation of truly intelligent learning agents.
Key facts. Cited by 256 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Apr 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 31; 2022: 64; 2023: 54; 2024: 35; 2025: 41; 2026: 31.
256 papers.
Sort:
By area:
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 138
- 2022Jump-Start Reinforcement Learningcited by 102
- 2022RORL: Robust Offline Reinforcement Learning via Conservative Smoothingcited by 83
- 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 80
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 80
- 2021Reinforcement learning for optimization of variational quantum circuit architecturescited by 76
- 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
- 2021Differentiable Quality Diversitycited by 71
- 2022BYOL-Explore: Exploration by Bootstrapped Predictioncited by 71
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
- 2025Embodied AI Agents: Modeling the Worldcited by 57
38 more
- 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
- 2025First Return, Entropy-Eliciting Explorecited by 45
- 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
- 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2022ActMAD: Activation Matching to Align Distributions for Test-Time-Trainingcited by 38
- 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 34
- 2024Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Modelscited by 32
- 2025Go-Browse: Training Web Agents with Structured Explorationcited by 32
- 2021Unsupervised Behaviour Discovery with Quality-Diversity Optimisationcited by 30
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Augmenting Autotelic Agents with Large Language Modelscited by 29
- 2022Human-level Atari 200x fastercited by 28
- 2023Deep Laplacian-based Options for Temporally-Extended Explorationcited by 28
- 2023Planning Goals for Explorationcited by 28
- 2023Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learningcited by 28
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
- 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 25
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Expertscited by 25
- 2022Redeeming Intrinsic Rewards via Constrained Optimizationcited by 24
- 2023Evolutionary Reinforcement Learning: A Surveycited by 24
- 2023Maximum State Entropy Exploration using Predecessor and Successor Representationscited by 23
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2022PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User Engagementcited by 21
- 2023Latent Exploration for Reinforcement Learningcited by 21
- 2021Dynamics-Aware Quality-Diversity for Efficient Learning of Skill Repertoirescited by 20
- 2023Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Criticcited by 20
- 2023ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensemblescited by 20
- 2022Reinforcement Learning for Branch-and-Bound Optimisation using Retrospective Trajectoriescited by 19
- 2022Parametrically Retargetable Decision-Makers Tend To Seek Powercited by 19
- 2025Questioning Representational Optimism in Deep Learning: The Fractured Entangled Representation Hypothesiscited by 19
- 2022Pretraining in Deep Reinforcement Learning: A Surveycited by 18
- 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
- 2023Meta-Explore: Exploratory Hierarchical Vision-and-Language Navigation Using Scene Object Spectrum Groundingcited by 18
- 2021Hyperparameter Selection for Imitation Learningcited by 17
- 2024Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learningcited by 17
- 2024TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representationscited by 17
- 2022Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learningcited by 16
50 most cited of 256 All 256 (JSON)
- 2026OPTS-TTPO: Enhancing Finite-Sample Policy-Gradient Learning with Tree Search30 Sep 2026
- 2026Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery29 Sep 2026
- 2026CounterPlay: Counterfactual Post-Training for Self-Play Driving Policies18 Sep 2026
- 2026Adaptive Multi-Agent Feature Selection for Personalized Fall Risk Prevention19 Aug 2026
- 2026Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation17 Aug 2026
- 2026TopoExplore: Homology as an Exploration Signal10 Jul 2026
- 2026Prompt-Driven Exploration: Language as an Exploration Space for VLA Reinforcement Learning9 Jul 2026
- 2026Beyond One-Size-Fits-All: Diagnosis-Driven Online Reinforcement Learning with Offline Priors24 Jun 2026
- 2026Hierarchical Reinforcement Learning for Sparse-Reward Search in Commutative Algebra22 Jun 2026
- 2026Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learning20 Jun 2026
- 2026The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning19 Jun 2026
- 2026Joint Agent Memory and Exploration Learning via Novelty Signals1 Jun 2026
38 more
- 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying29 May 2026
- 2026When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL27 May 2026
- 2026Credit Assignment with Resets in Language Model Reasoning25 May 2026
- 2026Goal-Conditioned Agents that Learn Everything All at Once22 May 2026
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration21 May 2026
- 2026Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds15 May 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration23 Mar 2026
- 2026Delightful Distributed Policy Gradient20 Mar 2026
- 2026Why AI systems don't learn and what to do about it: Lessons on autonomous learning from cognitive science16 Mar 2026
- 2026Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments6 Mar 2026
- 2026QFlowNet: Fast, Diverse, and Efficient Unitary Synthesis with Generative Flow Networks3 Mar 2026
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZero24 Feb 2026
- 2026Hilbert-Augmented Reinforcement Learning for Scalable Multi-Robot Coverage and Exploration23 Feb 2026
- 2026How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs21 Feb 2026
- 2026Joint Learning of Hierarchical Neural Options and Abstract World Model2 Feb 2026
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agents2 Feb 2026
- 2026Quality-Diversity Optimization as Multi-Objective Optimization31 Jan 2026
- 2025Large Empirical Case Study: Go-Explore adapted for AI Red Team Testing31 Dec 2025
- 2025Graph-Based Exploration for ARC-AGI-3 Interactive Reasoning Tasks30 Dec 2025
- 2025Demonstration-Guided Continual Reinforcement Learning in Dynamic Environments21 Dec 2025
- 2025ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learning18 Dec 2025
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer30 Nov 2025
- 2025Learning Massively Multitask World Models for Continuous Control24 Nov 2025
- 2025Environment Agnostic Goal-Conditioning, A Study of Reward-Free Autonomous Learning6 Nov 2025
- 2025Imitation Learning in the Deep Learning Era: A Novel Taxonomy and Recent Advances5 Nov 2025
- 2025Procedural Game Level Design with Deep Reinforcement Learning16 Oct 2025
- 2025Pinpointing crucial steps: Attribution-based Credit Assignment for Verifiable Reinforcement Learning10 Oct 2025
- 2025A Novel Framework for Uncertainty-Driven Adaptive Exploration3 Sep 2025
- 2025Know When to Explore: Difficulty-Aware Certainty as a Guide for LLM Reinforcement Learning29 Aug 2025
- 2025Exploiting Policy Idling for Dexterous Manipulation21 Aug 2025
- 2025Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution11 Aug 2025
- 2025First Return, Entropy-Eliciting Explore9 Jul 2025
- 20252048: Reinforcement Learning in a Delayed Reward Environment7 Jul 2025
- 2025Accelerated Online Reinforcement Learning using Auxiliary Start State Distributions7 Jul 2025
- 2025Data-Driven Exploration for a Class of Continuous-Time Indefinite Linear--Quadratic Reinforcement Learning Problems1 Jul 2025
- 2025Embodied AI Agents: Modeling the World27 Jun 2025
50 newest of 256 All 256 (JSON)
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2022RORL: Robust Offline Reinforcement Learning via Conservative Smoothingcited by 83
- 2023ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensemblescited by 20
- 2021Hyperparameter Selection for Imitation Learningcited by 17
- 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Taskscited by 10
- 2024SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulationcited by 8
- 2023Bridging Imitation and Online Reinforcement Learning: An Optimistic Talecited by 5
- 2022Towards Improving Exploration in Self-Imitation Learning using Intrinsic Motivationcited by 3
- 2025ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learningcited by 3
- 2022Divide & Conquer Imitation Learningcited by 2
- 2022D-Shape: Demonstration-Shaped Reinforcement Learning via Goal Conditioningcited by 2
- 2025Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Taskscited by 1
12 most cited of 14 All 14 (JSON)
- 2025ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learning18 Dec 2025
- 2025Imitation Learning in the Deep Learning Era: A Novel Taxonomy and Recent Advances5 Nov 2025
- 2025Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks18 Feb 2025
- 2024SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulation23 Oct 2024
- 2024Single-Reset Divide & Conquer Imitation Learning14 Feb 2024
- 2023ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles12 Jun 2023
- 2023Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale20 Mar 2023
- 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks30 Dec 2022
- 2022Towards Improving Exploration in Self-Imitation Learning using Intrinsic Motivation30 Nov 2022
- 2022D-Shape: Demonstration-Shaped Reinforcement Learning via Goal Conditioning26 Oct 2022
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2022RORL: Robust Offline Reinforcement Learning via Conservative Smoothing6 Jun 2022
12 newest of 14 All 14 (JSON)
- 2025Go-Browse: Training Web Agents with Structured Explorationcited by 32
- 2023Augmenting Autotelic Agents with Large Language Modelscited by 29
- 2023Scaling Laws for Imitation Learning in Single-Agent Gamescited by 11
- 2024Stop Wandering, Find the Keys: LLMs Discriminate Key States for Efficient Multi-Agent Explorationcited by 9
- 2023Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learningcited by 8
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptationcited by 6
- 2025Large Empirical Case Study: Go-Explore adapted for AI Red Team Testingcited by 0
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agentscited by 0
- 2026Joint Agent Memory and Exploration Learning via Novelty Signalscited by 0
- 2026Joint Agent Memory and Exploration Learning via Novelty Signals1 Jun 2026
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agents2 Feb 2026
- 2025Large Empirical Case Study: Go-Explore adapted for AI Red Team Testing31 Dec 2025
- 2025Go-Browse: Training Web Agents with Structured Exploration4 Jun 2025
- 2024Stop Wandering, Find the Keys: LLMs Discriminate Key States for Efficient Multi-Agent Exploration3 Oct 2024
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptation12 Dec 2023
- 2023Scaling Laws for Imitation Learning in Single-Agent Games18 Jul 2023
- 2023Augmenting Autotelic Agents with Large Language Models21 May 2023
- 2023Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning18 May 2023
- 2025First Return, Entropy-Eliciting Explorecited by 45
- 2025Know When to Explore: Difficulty-Aware Certainty as a Guide for LLM Reinforcement Learningcited by 12
- 2025Large Language Models Think Too Fast To Explore Effectivelycited by 7
- 2025Graph-Based Exploration for ARC-AGI-3 Interactive Reasoning Taskscited by 6
- 2025Pinpointing crucial steps: Attribution-based Credit Assignment for Verifiable Reinforcement Learningcited by 3
- 2026Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learningcited by 2
- 2026Credit Assignment with Resets in Language Model Reasoningcited by 1
- 2026Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learning20 Jun 2026
- 2026Credit Assignment with Resets in Language Model Reasoning25 May 2026
- 2025Graph-Based Exploration for ARC-AGI-3 Interactive Reasoning Tasks30 Dec 2025
- 2025Pinpointing crucial steps: Attribution-based Credit Assignment for Verifiable Reinforcement Learning10 Oct 2025
- 2025Know When to Explore: Difficulty-Aware Certainty as a Guide for LLM Reinforcement Learning29 Aug 2025
- 2025First Return, Entropy-Eliciting Explore9 Jul 2025
- 2025Large Language Models Think Too Fast To Explore Effectively29 Jan 2025
- 2025Embodied AI Agents: Modeling the Worldcited by 57
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Expertscited by 25
- 2022Learning General World Models in a Handful of Reward-Free Deploymentscited by 12
- 2025Learning Massively Multitask World Models for Continuous Controlcited by 11
- 2025SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Modelscited by 9
- 2024Reset-free Reinforcement Learning with World Modelscited by 3
- 2026Joint Learning of Hierarchical Neural Options and Abstract World Modelcited by 1
- 2026Joint Learning of Hierarchical Neural Options and Abstract World Model2 Feb 2026
- 2025Learning Massively Multitask World Models for Continuous Control24 Nov 2025
- 2025Embodied AI Agents: Modeling the World27 Jun 2025
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Experts16 May 2025
- 2025SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models3 Mar 2025
- 2024Reset-free Reinforcement Learning with World Models19 Aug 2024
- 2022Learning General World Models in a Handful of Reward-Free Deployments23 Oct 2022
- 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 138
- 2022Jump-Start Reinforcement Learningcited by 102
- 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 80
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 80
- 2021Reinforcement learning for optimization of variational quantum circuit architecturescited by 76
- 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
- 2021Differentiable Quality Diversitycited by 71
- 2022BYOL-Explore: Exploration by Bootstrapped Predictioncited by 71
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
- 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
- 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
- 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
12 most cited of 216 All 216 (JSON)
- 2026OPTS-TTPO: Enhancing Finite-Sample Policy-Gradient Learning with Tree Search30 Sep 2026
- 2026Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery29 Sep 2026
- 2026Adaptive Multi-Agent Feature Selection for Personalized Fall Risk Prevention19 Aug 2026
- 2026Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation17 Aug 2026
- 2026TopoExplore: Homology as an Exploration Signal10 Jul 2026
- 2026Prompt-Driven Exploration: Language as an Exploration Space for VLA Reinforcement Learning9 Jul 2026
- 2026Beyond One-Size-Fits-All: Diagnosis-Driven Online Reinforcement Learning with Offline Priors24 Jun 2026
- 2026Hierarchical Reinforcement Learning for Sparse-Reward Search in Commutative Algebra22 Jun 2026
- 2026The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning19 Jun 2026
- 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying29 May 2026
- 2026When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL27 May 2026
- 2026Goal-Conditioned Agents that Learn Everything All at Once22 May 2026
12 newest of 216 All 216 (JSON)