Towards General Models of Player Experience: A Study Within Genres
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Abstract (arXiv)
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and platformer games. Using high-level gameplay features that feed preference learning models we are able to predict arousal accurately across different games of the same genre in a large-scale dataset of over 1,000 arousal-annotated play sessions. Our genre models predict changes in arousal with up to 74% accuracy on average across all genres and 86% in the best cases. We also examine the feature importance during the modelling process and find that time-related features largely contribute to the performance of both game and genre models. The prominence of these game-agnostic features show the importance of the temporal dynamics of the play experience in modelling, but also highlight some of the challenges for the future of general affect modelling in games and beyond.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Oct 2021.
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Citing papers per year: 2022: 4; 2023: 2; 2024: 2; 2025: 3.
11 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2022Learning from Label Relationships in Human Affectcited by 8
- 2023The Ethics of AI in Gamescited by 6
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Taskscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2022Generating Game Levels of Diverse Behaviour Engagementcited by 2
- 2024Label-Free Subjective Player Experience Modelling via Let's Play Videoscited by 2
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2025Emotions as Ambiguity-aware Ordinal Representationscited by 1
- 2022Improving Deep Localized Level Analysis: How Game Logs Can Helpcited by 0
- 2025Emotions as Ambiguity-aware Ordinal Representations26 Aug 2025
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Label-Free Subjective Player Experience Modelling via Let's Play Videos3 Oct 2024
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023The Ethics of AI in Games12 May 2023
- 2022Improving Deep Localized Level Analysis: How Game Logs Can Help7 Dec 2022
- 2022Learning from Label Relationships in Human Affect12 Jul 2022
- 2022Generating Game Levels of Diverse Behaviour Engagement5 Jul 2022
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks14 Apr 2022