Play with Emotion: Affect-Driven Reinforcement Learning
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Abstract (arXiv)
This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy (i.e. affective interaction) by attempting to maximize a set of rewards (i.e. behavioral and affective patterns) via their experience with their environment (i.e. context). Our hypothesis is that RL is an effective paradigm for interweaving affect elicitation and manifestation with behavioral and affective demonstrations. Importantly, our second hypothesis-building on Damasio's somatic marker hypothesis-is that emotion can be the facilitator of decision-making. We test our hypotheses in a racing game by training Go-Blend agents to model human demonstrations of arousal and behavior; Go-Blend is a modified version of the Go-Explore algorithm which has recently showcased supreme performance in hard exploration tasks. We first vary the arousal-based reward function and observe agents that can effectively display a palette of affect and behavioral patterns according to the specified reward. Then we use arousal-based state selection mechanisms in order to bias the strategies that Go-Blend explores. Our findings suggest that Go-Blend not only is an efficient affect modeling paradigm but, more importantly, affect-driven RL improves exploration and yields higher performing agents, validating Damasio's hypothesis in the domain of games.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 16 of its 37 references that are in the map. First posted on arXiv 26 Aug 2022.
Builds on
16 of 37 references.
References · 16
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2020First return, then explorecited by 256
- 2020BeBold: Exploration Beyond the Boundary of Explored Regionscited by 32
- 2017Emotion in Reinforcement Learning Agents and Robots: A Surveycited by 21
- 2021The Arousal video Game AnnotatIoN (AGAIN) Datasetcited by 18
- 2017Deep Structured Learning for Facial Action Unit Intensity Estimationcited by 16
- 2021The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Gamescited by 15
- 2019PAGAN: Video Affect Annotation Made Easycited by 12
- 2020PBCS : Efficient Exploration and Exploitation Using a Synergy between Reinforcement Learning and Motion Planningcited by 11
- 2020How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agentscited by 10
- 2020Show me the Way: Intrinsic Motivation from Demonstrationscited by 7
4 more
- 2021Go-Blend behavior and affectcited by 6
- 2018Deceptive Gamescited by 5
- 2018Multi-Instance Dynamic Ordinal Random Fields for Weakly-supervised Facial Behavior Analysiscited by 5
- 2021AffRankNet+: Ranking Affect Using Privileged Informationcited by 4
Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1.
6 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2024Affectively Framework: Towards Human-like Affect-Based Agentscited by 2
- 2023Curiosity-driven Exploration in Sparse-reward Multi-agent Reinforcement Learningcited by 1
- 2023Expanding the Role of Affective Phenomena in Multimodal Interaction Researchcited by 1
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designerscited by 0
- 2025CosmoCore-Evo: Evolutionary Dream-Replay Reinforcement Learning for Adaptive Code Generationcited by 0
- 2025CosmoCore-Evo: Evolutionary Dream-Replay Reinforcement Learning for Adaptive Code Generation20 Dec 2025
- 2024Affectively Framework: Towards Human-like Affect-Based Agents25 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Expanding the Role of Affective Phenomena in Multimodal Interaction Research18 May 2023
- 2023Curiosity-driven Exploration in Sparse-reward Multi-agent Reinforcement Learning21 Feb 2023