mlsanityData to 14 Oct 2026

Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear

arXiv 2609.15472 ↗First posted 14 Sep 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a 2×2 design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.

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References · 18

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
  3. 2024GPT-4o System Cardcited by 4,588
  4. 2022Talking About Large Language Modelscited by 175
  5. 2023Generative artificial intelligence enhances creativity but reduces the diversity of novel contentcited by 167
  6. 2024Homogenization Effects of Large Language Models on Human Creative Ideationcited by 127
  7. 2024Collective Constitutional AI: Aligning a Language Model with Public Inputcited by 123
  8. 2023Prompting AI Art: An Investigation into the Creative Skill of Prompt Engineeringcited by 43
  9. 2025The Homogenizing Effect of Large Language Models on Human Expression and Thoughtcited by 35
  10. 2024Affective Computing in the Era of Large Language Models: A Survey from the NLP Perspectivecited by 25
  11. 2024Language Model Probabilities are Not Calibrated in Numeric Contextscited by 18
  12. 2024Perceptions of Sentient AI and Other Digital Minds: Evidence from the AI, Morality, and Sentience (AIMS) Surveycited by 15
6 more
  1. 2023Affective Game Computing: A Surveycited by 11
  2. 2024Affective Computing Has Changed: The Foundation Model Disruptioncited by 7
  3. 2023Clustering with minimum spanning trees: How good can it be?cited by 4
  4. 2025The Science Fiction Science Methodcited by 4
  5. 2022Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collectioncited by 1
  6. 2025Artificial Emotion: A Survey of Theories and Debates on Realising Emotion in Artificial Intelligencecited by 1

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