The Arousal video Game AnnotatIoN (AGAIN) Dataset
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Abstract (arXiv)
How can we model affect in a general fashion, across dissimilar tasks, and to which degree are such general representations of affect even possible? To address such questions and enable research towards general affective computing, this paper introduces The Arousal video Game AnnotatIoN (AGAIN) dataset. AGAIN is a large-scale affective corpus that features over 1,100 in-game videos (with corresponding gameplay data) from nine different games, which are annotated for arousal from 124 participants in a first-person continuous fashion. Even though AGAIN is created for the purpose of investigating the generality of affective computing across dissimilar tasks, affect modelling can be studied within each of its 9 specific interactive games. To the best of our knowledge AGAIN is the largest -- over 37 hours of annotated video and game logs -- and most diverse publicly available affective dataset based on games as interactive affect elicitors.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Apr 2021.
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Citing papers per year: 2022: 5; 2023: 2; 2024: 6; 2025: 2; 2026: 3.
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- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2023Affective Game Computing: A Surveycited by 11
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
- 2024Affectively Framework: Towards Human-like Affect-Based Agentscited by 2
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
6 more
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Gamescited by 1
- 2022The ProfessionAl Go annotation datasEt (PAGE)cited by 0
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designerscited by 0
- 2025REVELIO -- Universal Multimodal Task Load Estimation for Cross-Domain Generalizationcited by 0
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotationcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025REVELIO -- Universal Multimodal Task Load Estimation for Cross-Domain Generalization1 Sep 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Affectively Framework: Towards Human-like Affect-Based Agents25 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games6 Mar 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
6 more
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Style20 Jul 2023
- 2022The ProfessionAl Go annotation datasEt (PAGE)3 Nov 2022
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Generative Personas That Behave and Experience Like Humans26 Aug 2022
- 2022Play with Emotion: Affect-Driven Reinforcement Learning26 Aug 2022
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2023Affective Game Computing: A Surveycited by 11
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
- 2024Affectively Framework: Towards Human-like Affect-Based Agentscited by 2
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Gamescited by 1
12 most cited of 17 All 17 (JSON)
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025REVELIO -- Universal Multimodal Task Load Estimation for Cross-Domain Generalization1 Sep 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Affectively Framework: Towards Human-like Affect-Based Agents25 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games6 Mar 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Style20 Jul 2023
12 newest of 17 All 17 (JSON)