The Invariant Ground Truth of Affect
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Abstract (arXiv)
Affective computing strives to unveil the unknown relationship between affect elicitation, manifestation of affect and affect annotations. The ground truth of affect, however, is predominately attributed to the affect labels which inadvertently include biases inherent to the subjective nature of emotion and its labeling. The response to such limitations is usually augmenting the dataset with more annotations per data point; however, this is not possible when we are interested in self-reports via first-person annotation. Moreover, outlier detection methods based on inter-annotator agreement only consider the annotations themselves and ignore the context and the corresponding affect manifestation. This paper reframes the ways one may obtain a reliable ground truth of affect by transferring aspects of causation theory to affective computing. In particular, we assume that the ground truth of affect can be found in the causal relationships between elicitation, manifestation and annotation that remain invariant across tasks and participants. To test our assumption we employ causation inspired methods for detecting outliers in affective corpora and building affect models that are robust across participants and tasks. We validate our methodology within the domain of digital games, with experimental results showing that it can successfully detect outliers and boost the accuracy of affect models. To the best of our knowledge, this study presents the first attempt to integrate causation tools in affective computing, making a crucial and decisive step towards general affect modeling.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 11 of its 50 references that are in the map. First posted on arXiv 14 Oct 2022.
Builds on
11 of 50 references.
References · 11
- 2019Invariant Risk Minimizationcited by 1,854
- 2017Generative Adversarial Networks: An Overviewcited by 590
- 2017AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wildcited by 492
- 2019One-Class Convolutional Neural Networkcited by 37
- 2021The Arousal video Game AnnotatIoN (AGAIN) Datasetcited by 18
- 2021Affect2MM: Affective Analysis of Multimedia Content Using Emotion Causalitycited by 17
- 2019Robust Variational Autoencoders for Outlier Detection and Repair of Mixed-Type Datacited by 16
- 2021The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Gamescited by 15
- 2019From Pixels to Affect: A Study on Games and Player Experiencecited by 14
- 2019PAGAN: Video Affect Annotation Made Easycited by 12
- 2016Data-Driven Background Subtraction Algorithm for in-Camera Acceleration in Thermal Imagerycited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 3.
6 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamicscited by 0
- 2026Beyond the Mean: Modelling Annotation Distributions in Continuous Affect Predictioncited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026Beyond the Mean: Modelling Annotation Distributions in Continuous Affect Prediction8 Apr 2026
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamics8 Apr 2026
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2023Affective Game Computing: A Survey25 Sep 2023