Learning Task-Independent Game State Representations from Unlabeled Images
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Abstract (arXiv)
Self-supervised learning (SSL) techniques have been widely used to learn compact and informative representations from high-dimensional complex data. In many computer vision tasks, such as image classification, such methods achieve state-of-the-art results that surpass supervised learning approaches. In this paper, we investigate whether SSL methods can be leveraged for the task of learning accurate state representations of games, and if so, to what extent. For this purpose, we collect game footage frames and corresponding sequences of games' internal state from three different 3D games: VizDoom, the CARLA racing simulator and the Google Research Football Environment. We train an image encoder with three widely used SSL algorithms using solely the raw frames, and then attempt to recover the internal state variables from the learned representations. Our results across all three games showcase significantly higher correlation between SSL representations and the game's internal state compared to pre-trained baseline models such as ImageNet. Such findings suggest that SSL-based visual encoders can yield general -- not tailored to a specific task -- yet informative game representations solely from game pixel information. Such representations can, in turn, form the basis for boosting the performance of downstream learning tasks in games, including gameplaying, content generation and player modeling.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 29 of its 38 references that are in the map. First posted on arXiv 13 Jun 2022.
Builds on
29 of 38 references.
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Built on by
Citing papers per year: 2022: 2; 2023: 3; 2024: 1.
6 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Gamescited by 6
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
- 2022Game State Learning via Game Scene Augmentationcited by 2
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributionscited by 1
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Reportcited by 0
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games4 Dec 2023
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Style20 Jul 2023
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions23 Oct 2022
- 2022Game State Learning via Game Scene Augmentation4 Jul 2022