mlsanityData to 7 Oct 2026

Go-Blend behavior and affect

arXiv 2109.13388 ↗First posted 24 Sep 2021cs.LG cs.AI cs.HCcited by 6

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Abstract (arXiv)

This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the common representation that interweaves behavior and affect. To realise this framework we build on recent advances in reinforcement learning and use a modified version of the Go-Explore algorithm which has showcased supreme performance in hard exploration tasks. In this initial study, we test our framework in an arcade game by training Go-Explore agents to both play optimally and attempt to mimic human demonstrations of arousal. We vary the degree of importance between optimal play and arousal imitation and create agents that can effectively display a palette of affect and behavioral patterns. Our Go-Explore implementation not only introduces a new paradigm for affect modeling; it empowers believable AI-based game testing by providing agents that can blend and express a multitude of behavioral and affective patterns.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 15 of its 38 references that are in the map. First posted on arXiv 24 Sep 2021.

Builds on

15 of 38 references.

References · 15

  1. 2020First return, then explorecited by 256
  2. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  3. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  4. 2018Learning Montezuma's Revenge from a Single Demonstrationcited by 76
  5. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  6. 2017Emotion in Reinforcement Learning Agents and Robots: A Surveycited by 21
  7. 2020Exploration Based Language Learning for Text-Based Gamescited by 18
  8. 2017Deep Structured Learning for Facial Action Unit Intensity Estimationcited by 16
  9. 2021The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Gamescited by 15
  10. 2019From Pixels to Affect: A Study on Games and Player Experiencecited by 14
  11. 2020PBCS : Efficient Exploration and Exploitation Using a Synergy between Reinforcement Learning and Motion Planningcited by 11
  12. 2020How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agentscited by 10
3 more
  1. 2020Show me the Way: Intrinsic Motivation from Demonstrationscited by 7
  2. 2020Adaptive Stress Testing without Domain Heuristics using Go-Explorecited by 6
  3. 2018Multi-Instance Dynamic Ordinal Random Fields for Weakly-supervised Facial Behavior Analysiscited by 5

Built on by

Cited by year

Citing papers per year: 2022: 4; 2023: 2.

6 papers.