GameVibe: A Multimodal Affective Game Corpus
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Abstract (arXiv)
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 14 of its 52 references that are in the map. First posted on arXiv 17 Jun 2024.
Builds on
14 of 52 references.
References · 14
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Can Large Language Models Capture Video Game Engagement?cited by 2
- 2025Emotions as Ambiguity-aware Ordinal Representationscited by 1
- 2026Do Vision Language Models Understand Human Engagement in Games?cited by 1
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026Do Vision Language Models Understand Human Engagement in Games?19 Mar 2026
- 2025Emotions as Ambiguity-aware Ordinal Representations26 Aug 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024