mlsanityData to 7 Oct 2026

GameVibe: A Multimodal Affective Game Corpus

arXiv 2407.12787 ↗First posted 17 Jun 2024cs.HC cs.AIcited by 5

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Abstract (arXiv)

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 14 of its 52 references that are in the map. First posted on arXiv 17 Jun 2024.

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14 of 52 references.

References · 14

  1. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
  2. 2017AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wildcited by 490
  3. 2022BEATs: Audio Pre-Training with Acoustic Tokenizerscited by 378
  4. 2018Deep Affect Prediction in-the-wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyondcited by 216
  5. 2022ABAW: Valence-Arousal Estimation, Expression Recognition, Action Unit Detection & Multi-Task Learning Challengescited by 156
  6. 2022Masked Video Distillation: Rethinking Masked Feature Modeling for Self-supervised Video Representation Learningcited by 90
  7. 2019SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wildcited by 62
  8. 2020K-EmoCon, a multimodal sensor dataset for continuous emotion recognition in naturalistic conversationscited by 30
  9. 2018A dataset of continuous affect annotations and physiological signals for emotion analysiscited by 18
  10. 2021The Arousal video Game AnnotatIoN (AGAIN) Datasetcited by 18
  11. 2019PAGAN: Video Affect Annotation Made Easycited by 12
  12. 2023Affective Game Computing: A Surveycited by 11
2 more
  1. 2023Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actionscited by 9
  2. 2023Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotationcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.