The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games
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Abstract (arXiv)
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video? In this paper we address the above questions by evaluating the capacity of deep learned representations to predict affect by relying only on audiovisual information of videos. We assume that the pixels and audio of an interactive session embed the necessary information required to detect affect. We test our hypothesis in the domain of digital games and evaluate the degree to which deep classifiers and deep preference learning algorithms can learn to predict the arousal of players based only on the video footage of their gameplay. Our results from four dissimilar games suggest that general-purpose representations can be built across games as the arousal models obtain average accuracies as high as 85% using the challenging leave-one-video-out cross-validation scheme. The dissimilar audiovisual characteristics of the tested games showcase the strengths and limitations of the proposed method.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jan 2021.
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Citing papers per year: 2021: 4; 2022: 5; 2023: 2; 2024: 1; 2025: 1; 2026: 2.
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- 2023From the Lab to the Wild: Affect Modeling via Privileged Informationcited by 12
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2023Affective Game Computing: A Surveycited by 11
- 2021AffectGAN: Affect-Based Generative Art Driven by Semanticscited by 10
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2021Go-Blend behavior and affectcited by 6
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Taskscited by 5
- 2021AffRankNet+: Ranking Affect Using Privileged Informationcited by 4
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023From the Lab to the Wild: Affect Modeling via Privileged Information18 May 2023
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Play with Emotion: Affect-Driven Reinforcement Learning26 Aug 2022
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2022Learning Task-Independent Game State Representations from Unlabeled Images13 Jun 2022
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks14 Apr 2022
- 2021AffectGAN: Affect-Based Generative Art Driven by Semantics30 Sep 2021
3 more
- 2021Go-Blend behavior and affect24 Sep 2021
- 2021AffRankNet+: Ranking Affect Using Privileged Information12 Aug 2021
- 2021Contrastive Learning of Generalized Game Representations18 Jun 2021
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2023From the Lab to the Wild: Affect Modeling via Privileged Informationcited by 12
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2023Affective Game Computing: A Surveycited by 11
- 2021AffectGAN: Affect-Based Generative Art Driven by Semanticscited by 10
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2021Go-Blend behavior and affectcited by 6
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Taskscited by 5
- 2021AffRankNet+: Ranking Affect Using Privileged Informationcited by 4
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
12 most cited of 14 All 14 (JSON)
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023From the Lab to the Wild: Affect Modeling via Privileged Information18 May 2023
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Play with Emotion: Affect-Driven Reinforcement Learning26 Aug 2022
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2022Learning Task-Independent Game State Representations from Unlabeled Images13 Jun 2022
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks14 Apr 2022
- 2021AffectGAN: Affect-Based Generative Art Driven by Semantics30 Sep 2021
- 2021Go-Blend behavior and affect24 Sep 2021
12 newest of 14 All 14 (JSON)