Adaptive Music Composition for Games
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Abstract (arXiv)
The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited by both the nature of algorithms used for real-time music generation and the limited modelling of player action, game world context and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility of adaptive game music to significantly improve. Cognitive models of knowledge organisation and emotional affect are integrated with multi-modal, multi-agent composition techniques to produce a novel Adaptive Music System (AMS). The system is integrated into two stylistically distinct games. Gamers reported an overall higher immersion and correlation of music with game-world concepts with the AMS than with the original game soundtracks in both games.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jul 2019.
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Citing papers per year: 2022: 1; 2023: 5; 2024: 1; 2025: 1.
8 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2023AI-Based Affective Music Generation Systems: A Review of Methods, and Challengescited by 9
- 2023WuYun: Exploring hierarchical skeleton-guided melody generation using knowledge-enhanced deep learningcited by 5
- 2023REMAST: Real-time Emotion-based Music Arrangement with Soft Transitioncited by 5
- 2022An adaptive music generation architecture for games based on the deep learning Transformer modecited by 3
- 2024M2M-Gen: A Multimodal Framework for Automated Background Music Generation in Japanese Manga Using Large Language Modelscited by 2
- 2023Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approachcited by 0
- 2025Story2MIDI: Emotionally Aligned Music Generation from Textcited by 0
- 2025Story2MIDI: Emotionally Aligned Music Generation from Text1 Dec 2025
- 2024M2M-Gen: A Multimodal Framework for Automated Background Music Generation in Japanese Manga Using Large Language Models13 Oct 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023REMAST: Real-time Emotion-based Music Arrangement with Soft Transition14 May 2023
- 2023Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach28 Mar 2023
- 2023WuYun: Exploring hierarchical skeleton-guided melody generation using knowledge-enhanced deep learning11 Jan 2023
- 2023AI-Based Affective Music Generation Systems: A Review of Methods, and Challenges10 Jan 2023
- 2022An adaptive music generation architecture for games based on the deep learning Transformer mode4 Jul 2022