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Adaptive Music Composition for Games

arXiv 1907.01154 ↗First posted 2 Jul 2019cs.MM cs.AI cs.SDcited by 8

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Abstract (arXiv)

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited by both the nature of algorithms used for real-time music generation and the limited modelling of player action, game world context and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility of adaptive game music to significantly improve. Cognitive models of knowledge organisation and emotional affect are integrated with multi-modal, multi-agent composition techniques to produce a novel Adaptive Music System (AMS). The system is integrated into two stylistically distinct games. Gamers reported an overall higher immersion and correlation of music with game-world concepts with the AMS than with the original game soundtracks in both games.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jul 2019.

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8 papers.