mlsanityData to 14 Oct 2026

Supervised Contrastive Learning for Affect Modelling

arXiv 2208.12238 ↗First posted 25 Aug 2022cs.HC cs.AI cs.LGcited by 8

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Abstract (arXiv)

Affect modeling is viewed, traditionally, as the process of mapping measurable affect manifestations from multiple modalities of user input to affect labels. That mapping is usually inferred through end-to-end (manifestation-to-affect) machine learning processes. What if, instead, one trains general, subject-invariant representations that consider affect information and then uses such representations to model affect? In this paper we assume that affect labels form an integral part, and not just the training signal, of an affect representation and we explore how the recent paradigm of contrastive learning can be employed to discover general high-level affect-infused representations for the purpose of modeling affect. We introduce three different supervised contrastive learning approaches for training representations that consider affect information. In this initial study we test the proposed methods for arousal prediction in the RECOLA dataset based on user information from multiple modalities. Results demonstrate the representation capacity of contrastive learning and its efficiency in boosting the accuracy of affect models. Beyond their evidenced higher performance compared to end-to-end arousal classification, the resulting representations are general-purpose and subject-agnostic, as training is guided though general affect information available in any multimodal corpus.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 17 of its 53 references that are in the map. First posted on arXiv 25 Aug 2022.

Builds on

17 of 53 references.

References · 17

  1. 2020Supervised Contrastive Learningcited by 2,829
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  10. 2021Contrastive Unsupervised Learning for Speech Emotion Recognitioncited by 19
  11. 2021The Arousal video Game AnnotatIoN (AGAIN) Datasetcited by 18
  12. 2021The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Gamescited by 15
5 more
  1. 2019From Pixels to Affect: A Study on Games and Player Experiencecited by 14
  2. 2019A Bayesian Deep Learning Framework for End-To-End Prediction of Emotion from Heartbeatcited by 11
  3. 2021Privileged Information for Modeling Affect In The Wildcited by 8
  4. 2018Dynamic Difficulty Awareness Training for Continuous Emotion Predictioncited by 6
  5. 2021AffRankNet+: Ranking Affect Using Privileged Informationcited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 2; 2025: 1; 2026: 2.

8 papers.