From Pixels to Affect: A Study on Games and Player Experience
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Abstract (arXiv)
Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address these questions by employing three dissimilar deep convolutional neural network architectures in our attempt to learn the underlying mapping between video streams of gameplay and the player's arousal. We test the algorithms in an annotated dataset of 50 gameplay videos of a survival shooter game and evaluate the deep learned models' capacity to classify high vs low arousal levels. Our key findings with the demanding leave-one-video-out validation method reveal accuracies of over 78% on average and 98% at best. While this study focuses on games and player experience as a test domain, the findings and methodology are directly relevant to any affective computing area, introducing a general and user-agnostic approach for modeling affect.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jul 2019.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 4; 2024: 2; 2025: 0; 2026: 1.
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- 2023From the Lab to the Wild: Affect Modeling via Privileged Informationcited by 12
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2023Affective Game Computing: A Surveycited by 11
- 2021AffectGAN: Affect-Based Generative Art Driven by Semanticscited by 10
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2021Go-Blend behavior and affectcited by 6
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Taskscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expression27 Aug 2023
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Style20 Jul 2023
- 2023From the Lab to the Wild: Affect Modeling via Privileged Information18 May 2023
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2022Learning Task-Independent Game State Representations from Unlabeled Images13 Jun 2022
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks14 Apr 2022
- 2021AffectGAN: Affect-Based Generative Art Driven by Semantics30 Sep 2021
2 more
- 2021Go-Blend behavior and affect24 Sep 2021
- 2021Contrastive Learning of Generalized Game Representations18 Jun 2021
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2023From the Lab to the Wild: Affect Modeling via Privileged Informationcited by 12
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2023Affective Game Computing: A Surveycited by 11
- 2021AffectGAN: Affect-Based Generative Art Driven by Semanticscited by 10
- 2022Supervised Contrastive Learning for Affect Modellingcited by 8
- 2021Go-Blend behavior and affectcited by 6
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2022The Invariant Ground Truth of Affectcited by 6
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Taskscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expressioncited by 1
12 most cited of 13 All 13 (JSON)
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expression27 Aug 2023
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Style20 Jul 2023
- 2023From the Lab to the Wild: Affect Modeling via Privileged Information18 May 2023
- 2022The Invariant Ground Truth of Affect14 Oct 2022
- 2022Supervised Contrastive Learning for Affect Modelling25 Aug 2022
- 2022Learning Task-Independent Game State Representations from Unlabeled Images13 Jun 2022
- 2022RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks14 Apr 2022
- 2021AffectGAN: Affect-Based Generative Art Driven by Semantics30 Sep 2021
- 2021Go-Blend behavior and affect24 Sep 2021
12 newest of 13 All 13 (JSON)