RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks
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Abstract (arXiv)
Stochastic gradient descent (SGD) is a premium optimization method for training neural networks, especially for learning objectively defined labels such as image objects and events. When a neural network is instead faced with subjectively defined labels--such as human demonstrations or annotations--SGD may struggle to explore the deceptive and noisy loss landscapes caused by the inherent bias and subjectivity of humans. While neural networks are often trained via preference learning algorithms in an effort to eliminate such data noise, the de facto training methods rely on gradient descent. Motivated by the lack of empirical studies on the impact of evolutionary search to the training of preference learners, we introduce the RankNEAT algorithm which learns to rank through neuroevolution of augmenting topologies. We test the hypothesis that RankNEAT outperforms traditional gradient-based preference learning within the affective computing domain, in particular predicting annotated player arousal from the game footage of three dissimilar games. RankNEAT yields superior performances compared to the gradient-based preference learner (RankNet) in the majority of experiments since its architecture optimization capacity acts as an efficient feature selection mechanism, thereby, eliminating overfitting. Results suggest that RankNEAT is a viable and highly efficient evolutionary alternative to preference learning.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 8 of its 52 references that are in the map. First posted on arXiv 14 Apr 2022.
Builds on
8 of 52 references.
References · 8
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2017Three Factors Influencing Minima in SGDcited by 273
- 2020Eigen-CAM: Class Activation Map using Principal Componentscited by 189
- 2017DeepRank: A New Deep Architecture for Relevance Ranking in Information Retrievalcited by 21
- 2017On the Relationship Between the OpenAI Evolution Strategy and Stochastic Gradient Descentcited by 16
- 2021The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Gamescited by 15
- 2019From Pixels to Affect: A Study on Games and Player Experiencecited by 14
- 2021Towards General Models of Player Experience: A Study Within Genrescited by 11
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 2.
5 papers.
- 2023Affective Game Computing: A Surveycited by 11
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotationcited by 0
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamicscited by 0
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamics8 Apr 2026
- 2026PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation20 Jan 2026
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2023Affective Game Computing: A Survey25 Sep 2023