ChessGPT: Bridging Policy Learning and Language Modeling
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Abstract (arXiv)
When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.
Key facts. Cited by 75 papers in the map (data through 14 Oct 2026). Builds on 38 of its 61 references that are in the map. First posted on arXiv 15 Jun 2023.
Builds on
38 of 61 references.
References · 38
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Citing papers per year: 2023: 4; 2024: 27; 2025: 23; 2026: 21.
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